|The Diamond and wings of the African League|
|Faction Colour||Pale Brown|
''Our people can't afford any more sufferings
Let's join hands Africa
We have nothing to lose
But a lot to gain
- - "Viva Nigeria" composed by Fela Kuti
The African League, also known as the League or simply the Africans, is a faction based on the ideas conceived by BouncyTEM and later expanded on and directed by Chumbeque. An alliance of nations whose purpose is the liberation and uplifting of all Africans, they are bent on freeing Africa of any foreign oppresion they may deem to be present on the continent, no matter its nature or power.
- 1 At a Glance
- 2 Background
- 3 Gameplay Style and Development
- 4 Behind the Scenes
At a Glance
|Faction Color||Pale Brown|
|Theatre of Operations||At a distance|
|Strengths||Powerful area damage weapons, durable units and buildings, strong economy, most buildings have an attack.|
|Weaknesses||Buildings construct slowly, units and defenses are inaccurate and prone to cause collateral damage, poor movement speed.|
|Motives||Prosperity, Liberty, Pan-Africanism.|
|African League Diplomatic Relations|
|Empire of the Rising Sun||Peace|
|Order of the Talon||Unknown|
|Atomic Kingdom of China||Neutral|
|African League Diplomatic Relations|
|Greater Indian Commonwealth||War|
|African League Diplomatic Relations|
|Army of the Republic of Vietnam||Hostile|
|National Revolutionary Army||Hostile|
|Global Liberation Army||Mixed|
|Cult of the Black Hand||Unknown|
|African League Diplomatic Relations|
|Movement for International Revolution||Hostile|
|Network of Truth Seekers||Mixed|
|Coalition of Arabian Monarchies||Peace|
|Arabian Socialist Government||Hostile|
Hour of Africa
Who or what the African League is mostly depends on who you ask. For instance, in the case of the Allied Nations, the official answer is that it's a nascent coalition of recently independent countries that are going through some humanitarian crises and are about to apply for membership any moment now. If you ask an official of the Soviet Union, the answer will be more along the lines of the peoples of Africa finally shedding the chains of oppression and following the natural progress of history, carving their own way as a free people that will rather sooner than later hear the call of the people's will and join the Comintern. A Syndicate businessman will probably just curse and let out a chain of expletives before refusing to speak more on the subject. Asking an African on the other hand, will tell a completely different story.
For the Africans, the history of the League is one of betrayal and neglect, one of dashed hopes and unfulfilled dreams, one of hatred, revenge and renovation through these last two. But, over anything else, it's a quest for personal freedom.
Though many can trace its origins to various different points in history, ranging all the way from the decolonization era to the days of the scramble for Africa, most can ascertain for sure the movement reached its peak during WWIII, when the ex-colonies, as well as some still subjugated territories, made an official proclamation, stating that the African League wouldn't tolerate any more abuses on the part of the so-called world powers, stating their independence and their right to declare war upon anyone who dared challenge them. With more pressing matters happening elsewhere on the world, this proclamation fell on mostly deaf ears.
The organization that formed the spiritual backbone of the current African League, the African Freedom from Colonization League, started as a set of anti-imperialist intellectuals from Africa and abroad dating back to the start of the scramble for Africa. However, like most other anti-imperialist societies of the time, they made a lot of press but little material effect save for contributing to the end of the Congo free-state. This League made alliances with others who hoped for African independence and offered at least moral support to other anti-colonization movements regardless of where they were in the world, but it was the sympathy of Zakeem, a Turkish diamond baron, that would get them really going.
Zakeem, though from the recently dead Ottoman Empire, had his sympathies with Africa rather than Anatolia. Having lived on the continent for most of his life, he shared the dream of a continent free of foreign domination. He, like many, hoped that the end of WWI would convince the European powers to move to an end to colonialism, and was bitterly disappointed when all that really happened was the carving up of Germany's colonies to pass the Kaiserreich's minuscule colonies around between France and Britain. For a time, there was a great sense of despair and futility, as Europe's grip on Africa seemed unshakable. But in a conference in Lagos in 1927, the decision was made to take a more active approach to winning Africa's freedom. To everyone's surprise, Ethiopian emperor Haile Selassie I, ruler one of the two last independent nations in Africa (as if how "free" Liberia was is a matter of debate), offered his support.
So this league decided to take a more paramilitary bent, arming themselves for their dream of a free Africa and preparing to win it by any means necessary. Weapons were acquired, fighters were trained, and plans were drawn up. All that was needed now was an opportunity, a chance to provide their cause with proof that it could stand on its own. That chance would come from Italy. of all people.
Rebirth of Africa
Italy, like Germany, was a latecomer to the great game of colonialism. Unlike Germany, it was not formed on the bedrock of a great power, but their colonial gains were modest, and they felt that it needed its time in the sun. Denied any of Germany's old colonies during the treaty of Versailles, Italy seethed with frustration. A whole generation of young men dead, maimed, and traumatized and they gained nothing at the peace table save for a tiny strip of land from the corpse of the Habsburg Empire. To the former heart of the old Roman Empire, such an insult was not going to stand. But Italy was very much aware of its inability to lash out at the Americans, Frenchmen, and the Britons who snubbed it at the Versailles, and that most of the choice areas for expansion were either barred or protected by the three, Conquering hapless Albania, whose puny military couldn't even dream of offering a fair fight, helped it feel better about itself, but it needed something more.
So it considered its options, whether it could try bleeding itself dry on the other end of the world trying to carve out a piece of Asia, or turn its eye back to Africa. Most of it was already colonized by other countries, and striking Liberia would draw America's wrath. But there was a natural target right there in the making. Abyssinia, or Ethiopia to others, this ancient Christian empire in East Africa had paid Italy an insult back in the 19th century when it gained the ignominious honor of being the only European nation to be defeated by a native African country. But technology had advanced so much since then, and Ethiopia no longer had an Orthodox Tsar in Russia to funnel it weapons.
In 1943, Italy attacked without provocation and withdrew from the League of Nations when protests were raised by Ethiopia. With the young Mediterranean Syndicate supporting this conquest, Italian troops poured from the Somaliland and into Abyssinia with the intent of complete conquest. But that ancient, isolated empire had a secret weapon. As if on cue, the African League poured into the country with volunteer fighters, striking at shocked mercenaries and Italian army regulars with unprecedented ferocity and coordination along with foreign bought weapons. Instead of an easy conquest, Italy got a brutal war on its hands. One that they once again lost with African troops even pushing into and liberating the Somaliland by 1945.
As an enraged Syndicate yanked the rug out from under the Italian government and set up its anarcho-capitalist system in light of the debacle while the rest of the world engaged in nigh limitless mean-spirited mirth at its expense, the League celebrated. They had exceeded all expectations and saved Ethiopia and the Italian Somaliland. Delirious with success, they largely kept quiet during WWII as Stalin seemed content to throw Soviet divisions formed out of every corner of the vast USSR in every which direction to attack the "imperialist capitalist powers" in a move seemingly more inspired by Trotsky than any of his prior policies.
Struggle for Africa
With the end of the WWII came the rapid decolonization of much of Africa. Some colonies were abandoned fairly peacefully, while others, generally Spanish, Portuguese, or French, were fought over bloodily. The League would give support to these anti-colonials just as the Syndicate started to worm its way into Africa. However, the new borders drawn up, like those made for the Middle East; made largely arbitrarily with little regard for pre-colonial lines, ethnic groups and more. Due to this course of events, violent strife flared up all over the continent, which the Allies and Soviets took advantage of to try and inspire militias devoted to their cause. But in secret, the African League sought out one of the few neutral great powers of the world - the Empire of the Rising Sun for negotiations. They bargained for a military and economic pact that would tear down the world order and realize the destinies of their own people.
The irony of such staunch anti-imperialists making deals with the purest imperialists in the world was not lost, but it was believed that the trade between Japan's advanced technology and Africa's resources, which were sorely needed to build an army unlike any other and to fill the gaps in resources in which they starve for. And of course, the two shared virtually all of the same common enemies and were far enough apart from each other that any reckoning between the two could safely wait until their respective victories. While Japan. was of course, unwilling to trade their most sophisticated technology, they paid very well for African resources which helped stimulate the League's newborn economy, and what was traded would form a foundation on which the League could build its own highly advanced weaponry and the advisers sent by Japan were instrumental in the formation of proper tank corps, a navy, and an air force; though the league would go its own route for all of these.
When WWIII started, the barely pent up difficulties facing the continent exploded into horrific violence, as the African theater featured both the more presentable face of mechanized, "clean" modern warfare, and horrendously violent, "irregular" tribal warfare. A number of forces tried to stop the violence: the League tried to promote solidarity between all Africans, the Syndicate rolled over communist and anti-communist forces to carve out a vast new empire, and the forces that would birth the GLA started preaching about outsiders defiling Islamic lands. Developing new weapons in secret, the League revealed its solidarity with the Empire launched attacks on both the Allies and the Soviets, declaring that Africa's time had come and revealing that a Lagos-Tokyo Axis had been formed with standing together against the established world order. It rejected both the social liberalism and Marxism-Leninism, and while the Empire launched surprise attacks across the world's oceans, the League launched devastating unannounced offensives all across the continent.
Vast swathes of Africa were liberated under the League which worked to not only try and push Allied and Soviet forces out of Africa, but also keep Syndicate mercenaries out of as much of the continent as possible. They declared that whether one was with the two, so long as they join the League they will be welcomed as brothers, offering their way to both sides with a pluralist attitude towards incorporating all Africans under League leadership. No one was exempted: blacks, Arabs, African born Whites and Indians, Christians, Muslims, animists, and all others: a point often repeated by League leaders to militant groups insubordinate about "irrelevant differences". To those truly foreign to the continent, military enforcers of distant nations, greedy businessmen, and naïve charity workers, there would only be two choices: integrate, or leave - whether alive or dead.
Such an approach let the League switch many over to their side with ease. The dazzling wealth, technology and prosperity of the League meant that many a person who had been told of the glories of liberal democracy, anarcho-liberalism or proletarian revolution and yet still remained impoverished by any reasonable standard needed only the option to change sides to join with this new winning team. Combined with a general magnanimity to their fellow Africans, this meant that often times they could make massive advances without firing a single shot in anger. To foreign soldiers, however, they acquired a reputation for being the purveyors of many a cruel and unusual way to die and indifference to the well-being of foreign prisoners and the effects of collateral damage. But as the initial shock of their offensives wore off, their enemies began to bleed out their momentum and their offensives gradually began to stagnate. Their enemies adjusted and adapted and became respectful of the League's capabilities, analyzing what made them dangerous and effective and compensating for that while stepping up their commitments to sub-Saharan Africa. The League, on the other hand, tried to assimilate its new members and the conflict became a back and forth grinder of offensives and counter offensives to make increasingly smaller gains.
By the war's end, the League become inundated with supporters from foreign volunteer fighters from the African diaspora, wealthy sympathizers, hopeful scientists, and knowledgeable defectors. Unlike the Empire, they were not truly "defeated" by their enemies abroad. With the news of the defeat of Japan and peace between the Allies and the Soviets, the League prepared for the weight of the world to crash down upon them once the superpowers transferred their forces to crush them flat. However, the League managed a favorable peace with Moscow and Brussels despite the defeat of their allies to the east, thanks to their battlefield success and the desire of the post-Ackerman and Cherdenko leaderships of the superpowers desperate for peace. To the surprise of their own diplomats, the League managed to retain basically all the territory they were holding at the end of the war. Their war effort had freed much of South, Central and Eastern Africa and Saharan Africa (at least on paper) which the great Syndicate block carving the two halves apart. Once again, a power based in Rome was now locked in struggle with the dream of a free Africa, dividing the homeland of humanity between two power blocs. The mercenaries of the very, very nominally Allied-aligned corporations had been the bitterest enemies of the League during the war, and it seemed that only bitterness and hatred would be known between them for years to come as their goals for the continent proved irreconcilable.
The African League now stands fighting the largest conventional conflict in the post-WW3 world. The conflict with the Syndicate rages across much of the continent, with the great thrust of the League's advance being directed at Kinshasa and dividing it's own western members away from its south-eastern half. This desire to form a land connection through the shortest route possible and cut off their Congolese territories from the nearest sea access for hundreds of miles is a powerful one, and many of the most vicious battles the continent has ever seen were fought for this narrow corridor of once-Belgian land.
To say that this is the sole area of conflict, however, would be to make one of the largest mistakes one could regarding the war for Africa. Legion and League forces are clashing virtually everywhere the two's domains share borders. The vast east savanna, the scorching deserts of the Sahara, and the humid jungles of Central Africa are all hot spots for conflict. Several great mountains have also seen melees, and blood is in the waters as the two factions try to strangle the lifeblood of trade flowing to each other. While the Syndicate is known for its vast sprawls and the League its shining diamond-encrusted cities, the truth remains that much of Africa has seen little in the ways of dense habitation, with armies frequently having to travel far and wide to get from one major city to the next.
The largely flat terrain of a great deal of the continent and the Syndicate's proclivity to engage at extreme distances spurred the League to continually extend the range of their own weapons as the two try to engage each other from ever farther distances in a continual arms race of range. However, whereas their enemy relied on quick-firing, high-penetration (if low-damaging) and pinpoint accurate munitions, the League, not having the systems to fight with that kind of accuracy at these kinds of ranges, instead took the path of delivering as much devastation with each shot as possible to make accuracy a moot point. This lead to the pursuit of what some would call weapons with reckless disregard for collateral damage, with even something as simple as assault rifles being largely phased out in favor of grenade launchers to blast apart as much terrain as possible.
But the Syndicate is hardly the only foe that threatens the dream of a free Africa. The Global Liberation Army, also sounding the call of freedom in the face of oppressors, appealed not to pan-African revolutionary sentiments, but to a pan-Islamic reaction (among a number of things claimed to be "The Cause") to the forces of modernity based on their own interpretations of the Qu'ran. While there were who disagreed and found strong theological arguments against the GLA's calls, the greedy, the desperate, and the ill-informed still flocked to it. Unwilling to accept the world they wanted to create or deal with the chaos it wrought, conflict between the League and GLA was inevitable, and the two have clashed repeatedly throughout the northern parts of the continent.
Then of course, came the war with India. In a shocking move, India declared that it would no longer tolerate piracy sponsored by the GLA operating out of Middle Eastern and African coasts, and launched a naval invasion with the intent of "peacekeeping" which was soon found to be code for "annexation" as they set up states that quickly joined with the GIC. Concern with the move turned into outrage when the Indians formally declared that Somalia was now part of the Commonwealth, forcing the African League to mobilize all possible resources in defending their lands from foreign aggression. When Indian troops moved into Ethiopia, they found League troops determined and dug in resistance against the crushing might of their multitudes with one thing certain: Africa will never again kiss the soles of another colonialist power.
Gameplay Style and Development
"Victory is a well placed shot from miles away."
- - League Military Doctrine
The African League are unique in that most of their buildings come with defenses, while their normal buildings are shot out of their Bastion, from where Artisans have then to complete the job. They are also unique in that most all of their units need to fight from afar to have any sort of effectiveness, as most of them do splash damage and getting too close makes them prone to collateral damage. Build System: The League employ an unusual build system. The premise behind it is that the cannon on their Bastion will shoot out the basic frame of the building out towards the desired location, where, from there, artisans can go and finish it up with all of the indoor construction. Theoretically, this system would allow very swift expansion, but in practice, thanks to the slow workers, its construction is slow, but efficient.
Tier System: The League have various tier upgrades available at the Bastion, each unlocks a different building that produces a different type of unit, thus allowing you to select which kind of units you want to produce first.
|Bastion||The League Construction Yard has unusual durability. It has a cannon attached to it for building and emergency makeshift defense.|
|Diamond Core Station||The League Diamond Core Power Station uses a diamond-amplified beam to supply its power. Dangerous when destroyed, as the beam will go rampant for a few seconds before shutting down.|
|Cantonments||Trains basic infantry|
|Refinery||Similar to the other Refineries, except in that it has a single turret for defense.|
|Armor Sweatshop||Constructs standard ground vehicles. Has a single turret on its roof for defense.|
|War Wharf||Builds naval units. Has a single turret on its roof for defense.|
|Naval Charter||Builds advanced naval units. Has a single turret on its roof for defense.|
|Pyramid Training Center||Constructs advanced infantry. Has a single Turret at the peak.|
|Diamond Synthesis Centre||Secondary economy building. Acts similarly to an Oil Derrick, but only brings in half the money. Extremely vulnerable. LIMIT 5|
|Aerodome||Creates and supports up to three aircraft. Multiple Turrets guard it.|
|Derrick Assembly Plant||Constructs the League's War Derricks. Guarded by multiple turrets.|
|Refractor Uplink Centre||Tech Building. Acts as a powerful turret against ground or air targets. Produces Asma.|
|Scion Project Centre||Builds the most advanced Tanks and War Derricks. Guarded by a refractor-beam cannon.|
|Akachi Runway||A special runway, necessary for the large Akachi Bombers, as the Aerodomes cannot support them. Has two Ramjet Turrets beside the runway for its protection.|
|Mass Diamondizer||This defensive Superweapon converts a League building to diamond plating, permanently increasing its protection and endurance. While it'll work on all buildings, it'll only work on a few large vehicles. Smaller ones, infantry, and aircraft will be unaffected. Guarded by multiple Ramjet turrets.|
|Scatterbeam Devastator||This offensive Superweapon emits a monstrous beam to a satellite in orbit, which then splits the beam to many tinier beams and bombards it back down to a very wide area over the course of ten seconds. Guarded by multiple Ramjet turrets.|
|Gorilla||Unlike other animal scouts, the Gorilla carries a ranged mortar that can take out infantry in the open or in cover. However, it is also the slowest and most expensive of the scouts.|
|Qadir||With a range comparable to a sniper, the Qadir is excellent at bombarding ground targets, their rocket launchers being good at taking out vehicles as well as bombarding buildings. Their secondary WIP.|
|Shula||Meant to destroy aircraft, Shulas have inaccurate but powerful six-barrelled SAM missiles. They must deploy to fire.|
|Ulama||African League engineers are unique in that they can sacrifice themselves to create an Ifrit.|
|Emissary||Infiltrators armed with custom pistols, Emissaries can take on infantry, if little else. They can also radio in a small helicopter to carry them across the battlefield.|
|Deadeye||Armed with anti-materiel ramjet rifles and diamond-tipped rounds, these snipers are your best option when you need to take out individual targets, though they are hampered by their slow rate of fire. They are stealthed when not moving.|
|Witch Doctor||Witch Doctors can heal the wounds of friendly infantry, keeping them fighting longer. They can also make enemy troops temporarily blank out and do nothing, allowing League forces to pull back to a safe range.|
|Asma||The Emirates's Commando Unit. Asma is a dangerous foe. Armed with the only prototype made of a man-portable Pulse Laser Weapon, Asma is bad news to any vehicles, ground or air, who get in her path. It's less effective, but still viable, on infantry. However, the weapon is still sluggish, and she is more vulnerable to harm than the others. If overwhelmed with no chance of victory, Asma's secondary ability can come into play, where she'll overload her weapon's power way too much and cause a violent explosion, wiping her out and inflicting severe damage to anything nearby.|
|Tiurakh Ore Collector||These ore collectors are extremely strong and capable of carrying a larger cargo, but the vehicle is slow and expensive, making the loss of one an even worse prospect than normally.|
|Safari Transport||The Safari Transport is well armored and one of the fastest units in the African arsenal. Additionally, Neshmet Transport can camouflage itself when stationary, and carry several infantry.|
|Takhar Battle Tank||The League's MBT is a reliable vehicle. The Takhar is armored in durable diamondweave plating and armed with a large-caliber ramjet cannon. Its secondary ability is to switch between another round type that allows even further range, at the cost of damage.|
|Moran Assault Vehicle]||The Moran Assault Vehicle is a light, fast tank lightly armored but armed with multiple volley-ramjet turrets specifically designed for ripping apart aircraft. While the Moran can attack ground units, it is only marginally effective against groups of infantry. Secondary ability is to greatly increase fire rate, at the cost of the Moran's health.|
|Aro Artillery Platform||The Artillery Platform is the League’s dedicated artillery unit. Armed with a large cannon and heavily armored, the Aro is one of the most powerful base destroyer. It is however less effective against ground vehicles and infantry. Its secondary ability is to use a special power container for a single, much more powerful shot, but each container costs $150 to use and the Aro must cool off.|
|Sofa Cannon||The Sofa Cannon is the secondary artillery unit for the League. Armed with 9 small cannons linked together, the Sofa is great at harassing and destroying ground vehicles and groups of infantry. Secondary ability is to barrage a moderate area but with no accuracy whatsoever.|
War Derricks accomplish really specific functions, but have the added advantage of being really good at them and much more accurate than the other League units.
|Ogbunabali War Derrick||The Ogbunabali War Derrick is a support design. Mediocre in armor and speed, the Ogbunabali in and of itself isn't anything special. Armed with two large diamond-dust sandblasters, the Ogbunabali is the only War Derrick that masters destroying infantry. However, its true benefit is for supporting other units against targets; the diamond-dust, while doing negligible damage to non-infantry targets, does make them more vulnerable to other attackers. Seth War Derricks are also distinguished from being the cheapest Derricks to produce.|
|Babalu Aye Derrick||The Babalu Aye Derrick is a large War Derrick equipped with a trebuchet that it uses to lob containers of pure, contagious and highly toxic mutagen at groups of enemy units. Upon detonating, the containers release a corrosive gas that slowly damages enemy armour around it, as well as leaving a toxic sludge on the ground. Its secondary allows it to launch a spray of mutagen that will deal slightly less damage, but has a wider explosion radius and the ability to force infantry into negative cover.|
|Koox War Derrick||T2: The Koox War Derrick is a walker with an extremely heavy ramjet cannon, meant for shooting gigantic diamond-tipped rounds at air targets, capable of damaging even Kirovs. However, to fire this cannon, it needs to deploy, essentially becoming a turret.</font>|
|Nana AA Derrick||A large, four legged Derrick, the Nana Anti-Aircraft Derrick is armed with a massive missile launching platform, full of specialized diamond-tipped, ramjet-powered missiles. These missiles are fired rapidly towards any nearby aircraft to constantly harass them, with the diamond tips helping ensure they'll pierce through the aircraft before exploding. The Nana, unlike the Koox, tends to work better for smaller and more mobile aircraft. However, these same missiles require air targets to work, period; they cannot work effectively against ground targets.|
|Agwu Support Derrick||Named after the Igbo goddess of magical power and healing, the Agbu is a large War Derrick that is equipped with medical bays and drone bays to help heal friendly infantry and repair friendly vehicles. The Agbu releases a whopping 5 repair drones when deployed, and will heal infantry around it as well. It's pretty big, but not very well-off in the armor department and is slow as well.|
Scion Project Vehicles
Vast apartment block-sized vehicles, they leave a trail of of destruction wherever they go.
|Emirates MCV||The African League own take on the MCV is a slower, but more durable vehicle, much like the Bastion itself is more durable.|
|Bondye Besieger Derrick||The Bondye Besieger Derrick is a terrifying design. Equipped with six catapults, the catapults are specially modified to launch heavy cannonballs that actually have single-shot ramjet cannons inside them that fire penetrating sapper rounds at enemy buildings directly under them. The sapper rounds damage the armour of enemy buildings, allowing the cannonballs that are deflected upwards from the recoil to drop back down and hit the targeted building again through the hole created by the sapper round before detonating, where they also release toxic mutagen that was contained inside them.|
|Waaq Sea Derrick||The Waaq is a special amphibious War Derrick that can only deploy on water - it, however, is armed with two ballistae that fire high-explosive bolts at enemy ships, blasting open holes in their hulls and leaving flooding to finish them off. The ballistae lack tracking ability, and are unable to effectively attack faster targets and aircraft. However, they are capable of attacking submarines at slightly shorter ranges.|
|Ngai Defender Derrick||The Ngai is a very large War Derrick that is unarmed, but has the ability to deploy into a long wall in the field that is armed with two dual ramjet turrets on either hub. It may need space to deploy, and it takes a very long time to deploy and undeploy, but its durability is second to none in fortress mode (although it is very vulnerable when mobile). It provides cover for ALL friendly ground units around it as well, boosting their armour.|
|Roog Scatterbeam Tank||The Roog Scatterbeam Tank is one of the League's most deadly weapons. Armed with a small scale Scatterbeam Cannon, as used by the League's superweapon, the Roog is capable of shredding apart the most heavy of armor through countless repeated shots. However, unlike the superweapon, the Roog cannot harass a large region and must focus its firepower on one single target. It also has a slow turn rate. Secondary ability is to increase its speed at the cost of being unable to shoot.|
|Anansi War Derrick||When an Archiestrategos needs to go to battle, he chooses the Anansi War Derrick, by far the largest weapon in the League arsenal, if not the world. Carrying Refractors for nearly all purposes, it can also unleach a swarm of voracious locusts if absolutely needed, wich will devastate any infantry around it as well as camouflage it.|
League basic Aircraft have both Ramjets and Propellers, while outdated, they let them stay on the battlefield without needing to return to base, though they fly significantly slower on propeller mode.
|Impundulu Fighter||The Impundulu fighter is the League's main fighter aircraft. It attacks by firing missiles at enemies, and also has the capability to stealth itself at the cost of reduced speed.|
|Ubuntu Helicopter||The Ubuntu Helicopter was made under one idea; rockets, rockets, rockets, and more rockets. Meant for spamming an absolutely insane amount of rockets towards ground targets, the Ubuntu is the ultimate in League infantry suppression and vehicular harassment. However, while it can spam rockets like no other, its stockpile is not limitless and it does have considerable reload times, leaving it vulnerable in the meantime.|
|Kongamato Gunship||The Kongamato is a multipurpose aircraft used by the League. Armed with a volley-ramjet turret, it is good against lighter vehicle. It also carries anti-ground bombs effective against heavier targets, although it cannot power both the turret and the bomb bay at the same time.|
|Ababil Courier||The AbabilCourier is a new plane design in the League. Meant to transport letters and cargo in the vast distances of the League, it can just as easily transport a few men over the battlefield. Its great speed is its asset, but it can't take as many hits as a helicopter.|
|Mino Bomber||This aircraft is a dreaded and unusual weapon of the African League. Armed with four large cannons, these cannons are specialized in that they shoot drop pods, rather than your regular bomb or round munitions. When these drop pods impact with the ground, they open up to reveal two rabid, mutated super-chickens each, which will then start attacking the closest targets until they are killed or until they over-exert themselves (which they always will in a few minutes of attacking things in a fit of rabid rage), causing these killer chickens to explode violently.|
|Gonzo Bombardment Craft||The Gonzo Bombardment Craft is meant for trap-making; armed in its bombing bay are multiple large explosives, shaped like Ankhs, meant to create a large bang ten seconds after piercing the ground. Alternatively, the Gonzo can carry much smaller Ankh bombs, meant to act as a minefield for vehicles. They're much too large and noticeable for infantry to detonate, though.|
|Dervish Aerial Devastator||The Dervish Aerial Devastator is the African League’s largest aircraft. An absolutely hulking, slow behemoth, this monstrosity is armed with no less than four weapons systems; Two heavy ramjet cannons for attacking air targets, two volley cannons for dealing with ground vehicles, a Scatterbeam cannon to assist with both air and ground targets, and a vat of mutagenic liquid to instantly kill infantry and garrisons below the Devastator. However, despite its considerable firepower and armor, it is extremely expensive, only two can be fielded at a time, and it is painfully slow. Kirovs can laugh as they fly past the Dervish.|
|Nima Transport Carrier||The Nima is an armoured amphibious infantry transport that also happens to be armed with a volley-ramjet cannon that can chip away at enemies.|
|Zuberi Frigate||The Zuberi Frigate is the League's dedicated ship-hunter. Swift and armed with large diamond-tipped torpedoes, the Zuberi is meant for doing a great deal of damage to an enemy craft, and getting away before they retaliate. Occassionally, the crew may fire an expensive diamond-shard torpedo, meant for doing considerable damage to a group of ships.|
|Desta Patrol Craft||The Desta is a paddle boat serving as the basic anti-air boat for the League. How the League managed to fit a volley-ramjet AA cannon on it without it sinking unknown, but its effectiveness against aircraft is undeniable. The paddler can also put some extra strength into his job to give the Desta a short burst of speed.|
|Mami Wata Submersible||A submarine designed for attacking on the front lines, the Mami Wata is armed with two large ramjet cannons meant for attacking targets at long range. However, the Mami Wata can take a considerable amount of time to surface, leaving it vulnerable to attack in the meantime. The crew can surface the Mami Wata more quickly if necessary, but the rush prevents the Ramjet's|
|Jengu Repair Sub||The Jengu Repair Ship is a new and innovative design within the League. Armed with a miniaturized version of the Mass Diamondizer, the Jengu can create a synthetic diamond beam to repair the damage on other friendly units, encasing the damaged hulls in hardened diamond. The Jengu can also overload the diamond beam to encase an enemy ship in diamond, but the overload cannons from being fully calibrated, making their potential attacking range greatly reduced. puts undue stress on the Jengu itself, damaging it with constant use.|
|Lemanja Frigate||The Lemanja is the mainline League battleship, and carries two refractor beam cannons on its fore and aft decks for use against enemy ships and if close enough to land, enemy vehicles. It can overcharge the cannons for increased damage at the cost of firing speed.|
|Ikenga Dreadnought||The Ikenga Dreadnought is the flagship of the League. Taken from the old Admiral class Battlecruiser designs from the British Navy, upscaled slightly and plated in the League proprietary diamondweave and armed with multiple refractor beam cannons, the Ikenga is a ship capable of dominating the seas through its durability and firepower. The Ikenga, however, is very costly to produce, rather slow, and needs backup that can attack air targets. Its secondary ability is to create a Camera Drone for $250.|
|Artisan||This man helps to create all of the League buildings, and is built from the Bastion.|
|Ifrit||This robotic chassis is controlled not by an A.I., but by the brain of an Ulama. Less durable than other battlesuits, the Metin has a volley-ramjet cannon good against infantry and light vehicles, and can switch to attacking aircraft depending on the situation. Created from an Ulama.|
|Asma||This highly skilled soldier is armed with a prototype refractor handcannon that can slice through vehicles and aircraft. She also carries a pair of ramjet machine pistols, for taking down infantry. Trained in the Refractor Uplink Center.|
|Camera Drone||The Camera Drone is a unit built specifically by the Anubis Dreadnought. Acting as a small spy plane, the Camera Drone acts as the Anubis's eyes, able to go out afar and spot targets for the Anubis to fire at. It has no weapons of its own and is lightly armored, though. Its secondary ability is to activate a stealth mode, at the cost of being unable to move.|
|Chikobo Rider||Irregular Cavalry mounted on Giant Mutagenic Chickens, they are good at harrassing the enemy. Protocol Unit.|
|Chicken||Brought by Protocol or created by various different units. The League can unleash Mutagenically altered rabid chickens. They aren't very durable, but the damage they cause on death can potentially kill various infantry units.|
Behind the Scenes
The African League's overall design is mostly based around Afrofuturism; Overwatch's Numbani and Black Panther are major influences.
| African League • Technocratic Combine • Industrial Guild|
Southern Contingent • American Unionists • Greater Indian Commonwealth Cybernetic Federation • Ukrazol Ecumene
|Echoes Minor Factions|
| Pahit Dictatoriat • Mongolian Migration • Inkarri Theocracy • Movement for International Revolution|
The Network • Phoenix Front Arabian Coalition • Arabian Socialist Government