African League

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African League
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The Diamond and wings of the African League
General
Playstyle Siege Warfare
Faction Colour Pale Brown
Type Echoes Faction
Dev. Status Conceptual

''Our people can't afford any more sufferings
Let's join hands Africa
We have nothing to lose
But a lot to gain

- "Viva Nigeria" composed by Fela Kuti

The African League, also known as the League or simply the Africans, is a faction based on the ideas conceived by BouncyTEM and later expanded on and directed by Chumbeque. An alliance of nations whose purpose is the liberation and uplifting of all Africans, they are bent on freeing Africa of any foreign oppresion they may deem to be present on the continent, no matter its nature or power.

At a Glance

Faction Color Pale Brown
Playstyle Siege Warfare
Theatre of Operations At a distance
Strengths Powerful area damage weapons, durable units and buildings, strong economy, most buildings have an attack.
Weaknesses Buildings construct slowly, units and defenses are inaccurate and prone to cause collateral damage, poor movement speed.
Motives Prosperity, Liberty, Pan-Africanism.

Background

African League Diplomatic Relations
Relationships
AlliedLogoThumb.png Allied Nations IconHostile.png Hostile
ConfederateLogoThumb.png Confederate Revolutionaries IconNeutral.png Neutral
SovietLogoThumb.png Soviet Union IconHostile.png Hostile
EmpireLogoThumb.png Empire of the Rising Sun IconPeace.png Peace
TalonLogoThumb.png Order of the Talon IconUnknown.png Unknown
ChinaLogoThumb.png Atomic Kingdom of China IconNeutral.png Neutral
SyndicateLogoThumb.png Mediterranean Syndicate IconWar.png War
ProtectorateLogoThumb.png Electrical Protectorate IconUnknown.png Unknown
African League Diplomatic Relations
Relationships
EmiratesLogoThumb.png African League N/A
CombineLogoThumb.png Technocratic Combine IconFriendly.png Friendly
IndustryLogoThumb.png Industrial Guild IconFriendly.png Friendly
SouthernContingentLogoThumb.png Southern Contingent IconNeutral.png Neutral
UnionistLogoThumb.png American Unionists IconHostile.png Hostile
Commonwealth.png Greater Indian Commonwealth IconWar.png War
FederationLogo.png Cybernetic Federation IconHostile.png Hostile
ImilkiLogoThumb.png Imilki Ecumene IconUnknown.png Unknown
African League Diplomatic Relations
Relationships
ARVNLogoThumb.png Army of the Republic of Vietnam IconHostile.png Hostile
ReserveLogoThumb.png Allied Reservists IconHostile.png Hostile
BlueChinaLogoThumb.png National Revolutionary Army IconHostile.png Hostile
RedChinaLogoThumb.png Communist China IconHostile.png Hostile
VietcongLogoThumb.png Vietcong IconHostile.png Hostile
GLALogoThumb.png Global Liberation Army IconMixed.png Mixed
IntIncLogoThumb.png International Inc IconNeutral.png Neutral
BlackHandLogoThumb.png Cult of the Black Hand IconUnknown.png Unknown
African League Diplomatic Relations
Relationships
PahitLogo.png Pahit Dictatoriat IconHostile.png Hostile
IconMigrationThumb.png Mongolian Migration IconUnknown.png Unknown
InkarriLogoThumb.png Inkarri Theocracy IconNeutral.png Neutral
MIRLogoThumb.png Movement for International Revolution IconHostile.png Hostile
NetworkLogoThumb.png Network of Truth Seekers IconMixed.png Mixed
PhoenixLogoThumb.png Phoenix Front IconFriendly.png Friendly
CoalitionLogoThumb.png Coalition of Arabian Monarchies IconPeace.png Peace
ASGLogoThumb.png Arabian Socialist Government IconHostile.png Hostile

The Black Star

Who or what the African League is mostly depends on who you ask. For instance, in the case of the Allied Nations, the official answer is that it's a nascent coalition of recently independent countries that are about to apply for membership any moment now. If you ask an official of the Soviet Union, the answer will be more along the lines of the peoples of Africa finally shedding the chains of oppression and following the natural progress of history. A Syndicate businessman will probably just let out a chain of expletives before refusing to speak more on the subject. Asking an African on the other hand, will tell a completely different story.

For the Africans, the history of the League is one of betrayal and neglect, of dashed hopes and unfulfilled dreams, of hatred, revenge and regeneration through these last two. But, over anything else, it's a quest for unity and total self-determination.

The foundations for pan-Africanist thought were first laid by one Marcus Garvey. A Jamaican immigrant to the United States, the atrocities he had heard from colonial Africa has inspired him to form the Universal Negro Improvement Association and African Communities League, or UNIA-ACL for short. UNIA-ACL divisions were founded in many countries to spread black empowerment, and his Black Star shipping line was instrumental in transporting goods to African communities worldwide. Many intellectuals within the diaspora, especially the African-Americans, signed up for Garvey's organization, and his anti-colonial beliefs spread fast in then-colonies in the mother continent itself.

Not everything would go swimmingly for Garvey, however. Imprisoned for mail fraud and his shipping line bankrupted, the movement was about to collapse until a visit to Dahomey. There, he met Mustafa Zakim, a diamond baron hailing from Turkey plying his trade there. Despite his Ottoman background, he was embittered by how little WWI's conclusion did to end colonialism, and struck a deal with Garvey. Zakim would endorse him and assist him financially, and Garvey would propagate the word of pan-Africanism far and wide.

Far and wide did pan-Africanism spread. Zakim's money revitalized not only Garvey's movement, but the Black Star shipping line as well. Stepping foot in the Caribbean, the American South, and eventually colonial protectorates in Africa, his rousing speeches frequently talked about the need for self-reliance and nationalist unity. But unlike his contemporaries, he championed the voluntary migration of the African diaspora back to the mother continent to free the ones still in bondage and uplift the lives of all African folk. Unable to purchase lands in Liberia, Zakim suggested to travel to Ethiopia to garner support for the UNIA-ACL.

Why Ethiopia, you may ask? That nation resisted the invasion of a European power... and succeeded.

Heart of Darkness

A latecomer to the Scramble for Africa, newly-unified Italy wanted to build a new Roman Empire. Taking advantage of a mistranslation in a treaty, the kingdom launched an invasion of Abyssinia in the late 19th century to turn it into a protectorate. However, they did not expect Emperor Menelik II's having bigger numbers, aided militarily by the Russian Empire that time. The invaders were forced to retreat to Italian Eritrea, and Abyssinia remained independent.

Encouraged by their victory over the colonialists, Garvey, Zakim and a few UNIA-ACL representatives established their first branch in Addis Ababa. Emperor Haile Selassie I proved receptive to pan-African ideals, something that became an advantage in the future. Funded by the Syndicate, Mussolini's Italy launched another invasion of Abyssinia in the '30s as revenge for their loss decades ago. What was perceived to be a quick victory surprised many observers as Haitian, Afro-Brazilian and even French West African volunteers from UNIA-ACL's paramilitary wing, the Universal African Legion, fought for the Abyssinians, turning it into a long and drawn-out conflict in which they eventually emerged as the victor. As icing in the cake, they even retook Italian Somaliland.

They tried the same tactics during WWII to mixed results. The hope was placed on the fact the Allies and the Soviets tussled with each other over North Africa, thus leaving sub-Saharan Africa less defended. While a few areas were liberated, Portugal held even tighter to its colonies, sending its own forces to assist colonial troops against the UAL in the midst of WWII. Other colonial powers such as the British used divide-and-conquer tactics, isolating anti-colonial forces from the greater population and fomenting tension within them. Moreover, Legion mercenaries destroy any UAL encampment they could find, making it harder for them to operate.

If these flaws weren't given much attention during WWII, then decolonization put them all out in the open. After Garvey's death in 1959, the news of colonies given independence at long last should've been good news to the African League (their new name). Instead, inter-ethnic conflicts flared up in many of the newly-freed countries, and pro-Allied, Soviet or Syndicate leaders either were voted in or took power by force. Even those from the diaspora who have migrated to the mother continent thanks to the League's Right of Return policy faced misunderstanding from native societies. This chain of events, along with the start of the Congo Crisis, showed the League that their attempts at keeping Africa united and free are futile, and as such vowed to be more proactive in doing so.

Hour of Africa

During peacetime, radical reforms were instituted across the board. Tribal leaders and presidents the League deemed unworthy were forced to resign, and were often replaced by pliable League-affiliated politicians. The current borders that define states were deemed by League leaders as illegitimate, so talks of doing away with them altogether have begun. Buildings have been constructed in lands that nomadic tribes called home, and those who protested are encouraged to move to the cities instead. While laws have been passed outlawing barbaric crimes such as female genital mutilation, laws banning Allied or Syndicate businesses from operating in League territory have driven locals out of employment.

In a move that further intensified criticism, an alliance with the Empire of the Rising Sun was signed by the two factions. The outcry was largely silenced when the Empire made good in their promise that they would help liberate the mineral-rich Portuguese colonies in WWIII. The trade deal in which Japan would provide technology and military advisers in exchange for League resources also sweetened the whole affair a bit. Much of the Pan-African Divisions (the successor to the UAL)'s technology were developed in times of war; long-distance ramjet cannons blowing away Legion mercenaries, diamondweave armor courtesy of Zakim Diamonds Inc. protecting buildings from Allied aircraft or Soviet tanks.

When the Empire faced defeat, the Pan-African Divisions prepared for UAV strikes or submarine attacks in either the Western or the Eastern coast. But, the Greater Indian Commonwealth, which they initially fought in skirmishes during WWIII, started a 'peacekeeping operation' in the Horn of Africa to clear out GLA elements from the region. It wasn't until they've intercepted plans for a Sprawl to be built on Kismayo that they started to bring the derricks into Somalia. Syndicate Congo already effectively splits League territory in half, now the GIC threatens to annex their east territories.

Whoever the colonizer is, the League will fight tooth and nail to preserve the continent's freedom. All occupying governments, whether it's the UASR to the west or Allied Africa to the South, even the Frontier Corps moving to Addis Ababa itself, the League enunciates only one message to all of them: Africa will be free to decide her own destiny, and will never again kiss the soles of a foreign power.

Gameplay Style and Development

"Victory is a well placed shot from miles away."

- League Military Doctrine

The African League are unique in that most of their buildings come with defenses, while their normal buildings are shot out of their Bastion, from where Artisans have then to complete the job. They are also unique in that most all of their units need to fight from afar to have any sort of effectiveness, as most of them do splash damage and getting too close makes them prone to collateral damage. Build System: The League employ an unusual build system. The premise behind it is that the cannon on their Bastion will shoot out the basic frame of the building out towards the desired location, where, from there, artisans can go and finish it up with all of the indoor construction. Theoretically, this system would allow very swift expansion, but in practice, thanks to the slow workers, its construction is slow, but efficient.

Tier System: The League have various tier upgrades available at the Bastion, each unlocks a different building that produces a different type of unit, thus allowing you to select which kind of units you want to produce first.

Buildings

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Bastion The League Construction Yard has unusual durability. It has a cannon attached to it for building and emergency makeshift defense.
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Diamond Core Station The League Diamond Core Power Station uses a diamond-amplified beam to supply its power. Dangerous when destroyed, as the beam will go rampant for a few seconds before shutting down.
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Cantonments Trains basic infantry
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Refinery Similar to the other Refineries, except in that it has a single turret for defense.
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Armor Sweatshop Constructs standard ground vehicles. Has a single turret on its roof for defense.
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War Wharf Builds naval units. Has a single turret on its roof for defense.
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Naval Charter Builds advanced naval units. Has a single turret on its roof for defense.
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Pyramid Training Center Constructs advanced infantry. Has a single Turret at the peak.
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Diamond Synthesis Centre Secondary economy building. Acts similarly to an Oil Derrick, but only brings in half the money. Extremely vulnerable. LIMIT 5
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Aerodome Creates and supports up to three aircraft. Multiple Turrets guard it.
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Derrick Assembly Plant Constructs the League's War Derricks. Guarded by multiple turrets.
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Refractor Uplink Centre Tech Building. Acts as a powerful turret against ground or air targets. Produces Asma.
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Scion Project Centre Builds the most advanced Tanks and War Derricks. Guarded by a refractor-beam cannon.
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Mino Runway A special runway, necessary for the large Mino Bombers, as the Aerodomes cannot support them. Has two Ramjet Turrets beside the runway for its protection.
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Mass Diamondizer This defensive Superweapon converts a League building to diamond plating, permanently increasing its protection and endurance. While it'll work on all buildings, it'll only work on a few large vehicles. Smaller ones, infantry, and aircraft will be unaffected. Guarded by multiple Ramjet turrets.
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Scatterbeam Devastator This offensive Superweapon emits a monstrous beam to a satellite in orbit, which then splits the beam to many tinier beams and bombards it back down to a very wide area over the course of ten seconds. Guarded by multiple Ramjet turrets.

Basic Infantry

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Gorilla Unlike other animal scouts, the Gorilla carries a ranged mortar that can take out infantry in the open or in cover. However, it is also the slowest and most expensive of the scouts.
Qadir With a range comparable to a sniper, the Qadir is excellent at bombarding ground targets, their rocket launchers being good at taking out vehicles as well as bombarding buildings. Their secondary WIP.
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Shula Meant to destroy aircraft, Shulas have inaccurate but powerful six-barrelled SAM missiles. They must deploy to fire.

Advanced Infantry

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Ulama African League engineers are unique in that they can sacrifice themselves to create an Ifrit.
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Emissary Infiltrators armed with custom pistols, Emissaries can take on infantry, if little else. They can also radio in a small helicopter to carry them across the battlefield.
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Deadeye Armed with anti-materiel ramjet rifles and diamond-tipped rounds, these snipers are your best option when you need to take out individual targets, though they are hampered by their slow rate of fire. They are stealthed when not moving.
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Witch Doctor Witch Doctors can heal the wounds of friendly infantry, keeping them fighting longer. They can also make enemy troops temporarily blank out and do nothing, allowing League forces to pull back to a safe range.
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Asma The Emirates's Commando Unit. Asma is a dangerous foe. Armed with the only prototype made of a man-portable Pulse Laser Weapon, Asma is bad news to any vehicles, ground or air, who get in her path. It's less effective, but still viable, on infantry. However, the weapon is still sluggish, and she is more vulnerable to harm than the others. If overwhelmed with no chance of victory, Asma's secondary ability can come into play, where she'll overload her weapon's power way too much and cause a violent explosion, wiping her out and inflicting severe damage to anything nearby.


Ground Vehicles

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Tiurakh Ore Collector These ore collectors are extremely strong and capable of carrying a larger cargo, but the vehicle is slow and expensive, making the loss of one an even worse prospect than normally.
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Safari Transport The Safari Transport is well armored and one of the fastest units in the African arsenal. Additionally, the Safari Transport can camouflage itself when stationary, and carry several infantry.
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Takhar Battle Tank The League's MBT is a reliable vehicle. The Takhar is armored in durable diamondweave plating and armed with a large-caliber ramjet cannon. Its secondary ability is to switch between another round type that allows even further range, at the cost of damage.
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Moran Assault Vehicle The Moran Assault Vehicle is a light, fast tank lightly armored but armed with multiple volley-ramjet turrets specifically designed for ripping apart aircraft. While the Moran can attack ground units, it is only marginally effective against groups of infantry. Secondary ability is to greatly increase fire rate, at the cost of the Moran's health.
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Aro Artillery Platform The Artillery Platform is the League’s dedicated artillery unit. Armed with a large cannon and heavily armored, the Aro is one of the most powerful base destroyer. It is however less effective against ground vehicles and infantry. Its secondary ability is to use a special power container for a single, much more powerful shot, but each container costs $150 to use and the Aro must cool off.
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Sofa Cannon The Sofa Cannon is the secondary artillery unit for the League. Armed with 9 small cannons linked together, the Sofa is great at harassing and destroying ground vehicles and groups of infantry. Secondary ability is to barrage a moderate area but with no accuracy whatsoever.

War Derricks

War Derricks accomplish really specific functions, but have the added advantage of being really good at them and much more accurate than the other League units.

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Ogbunabali War Derrick The Ogbunabali War Derrick is a support design. Mediocre in armor and speed, the Ogbunabali in and of itself isn't anything special. Armed with two large diamond-dust sandblasters, the Ogbunabali is the only War Derrick that masters destroying infantry. However, its true benefit is for supporting other units against targets; the diamond-dust, while doing negligible damage to non-infantry targets, does make them more vulnerable to other attackers. Seth War Derricks are also distinguished from being the cheapest Derricks to produce.
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Babalu Aye Derrick The Babalu Aye Derrick is a large War Derrick equipped with a trebuchet that it uses to lob containers of pure, contagious and highly toxic mutagen at groups of enemy units. Upon detonating, the containers release a corrosive gas that slowly damages enemy armour around it, as well as leaving a toxic sludge on the ground. Its secondary allows it to launch a spray of mutagen that will deal slightly less damage, but has a wider explosion radius and the ability to force infantry into negative cover.
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Koox War Derrick T2: The Koox War Derrick is a walker with an extremely heavy ramjet cannon, meant for shooting gigantic diamond-tipped rounds at air targets, capable of damaging even Kirovs. However, to fire this cannon, it needs to deploy, essentially becoming a turret.</font>
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Nana AA Derrick A large, four legged Derrick, the Nana Anti-Aircraft Derrick is armed with a massive missile launching platform, full of specialized diamond-tipped, ramjet-powered missiles. These missiles are fired rapidly towards any nearby aircraft to constantly harass them, with the diamond tips helping ensure they'll pierce through the aircraft before exploding. The Nana, unlike the Koox, tends to work better for smaller and more mobile aircraft. However, these same missiles require air targets to work, period; they cannot work effectively against ground targets.
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Agwu Support Derrick Named after the Igbo goddess of magical power and healing, the Agwu is a large War Derrick that is equipped with medical bays and drone bays to help heal friendly infantry and repair friendly vehicles. The Agwu releases a whopping 5 repair drones when deployed, and will heal infantry around it as well. It's pretty big, but not very well-off in the armor department and is slow as well.

Scion Project Vehicles

Vast apartment block-sized vehicles, they leave a trail of of destruction wherever they go.

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Emirates MCV The African League own take on the MCV is a slower, but more durable vehicle, much like the Bastion itself is more durable.
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Bondye Besieger Derrick The Bondye Besieger Derrick is a terrifying design. Equipped with six catapults, the catapults are specially modified to launch heavy cannonballs that actually have single-shot ramjet cannons inside them that fire penetrating sapper rounds at enemy buildings directly under them. The sapper rounds damage the armour of enemy buildings, allowing the cannonballs that are deflected upwards from the recoil to drop back down and hit the targeted building again through the hole created by the sapper round before detonating, where they also release toxic mutagen that was contained inside them.
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Waaq Sea Derrick The Waaq is a special amphibious War Derrick that can only deploy on water - it, however, is armed with two ballistae that fire high-explosive bolts at enemy ships, blasting open holes in their hulls and leaving flooding to finish them off. The ballistae lack tracking ability, and are unable to effectively attack faster targets and aircraft. However, they are capable of attacking submarines at slightly shorter ranges.
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Ngai Defender Derrick The Ngai is a very large War Derrick that is unarmed, but has the ability to deploy into a long wall in the field that is armed with two dual ramjet turrets on either hub. It may need space to deploy, and it takes a very long time to deploy and undeploy, but its durability is second to none in fortress mode (although it is very vulnerable when mobile). It provides cover for ALL friendly ground units around it as well, boosting their armour.
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Roog Scatterbeam Tank The Roog Scatterbeam Tank is one of the League's most deadly weapons. Armed with a small scale Scatterbeam Cannon, as used by the League's superweapon, the Roog is capable of shredding apart the most heavy of armor through countless repeated shots. However, unlike the superweapon, the Roog cannot harass a large region and must focus its firepower on one single target. It also has a slow turn rate. Secondary ability is to increase its speed at the cost of being unable to shoot.
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Anansi War Derrick When an Archiestrategos needs to go to battle, he chooses the Anansi War Derrick, by far the largest weapon in the League arsenal, if not the world. Carrying Refractors for nearly all purposes, it can also unleach a swarm of voracious locusts if absolutely needed, wich will devastate any infantry around it as well as camouflage it.

Aircraft

League basic Aircraft have both Ramjets and Propellers, while outdated, they let them stay on the battlefield without needing to return to base, though they fly significantly slower on propeller mode.

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Impundulu Fighter The Impundulu fighter is the League's main fighter aircraft. It attacks by firing missiles at enemies, and also has the capability to stealth itself at the cost of reduced speed.
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Ubuntu Helicopter The Ubuntu Helicopter was made under one idea; rockets, rockets, rockets, and more rockets. Meant for spamming an absolutely insane amount of rockets towards ground targets, the Ubuntu is the ultimate in League infantry suppression and vehicular harassment. However, while it can spam rockets like no other, its stockpile is not limitless and it does have considerable reload times, leaving it vulnerable in the meantime.
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Kongamato Gunship The Kongamato is a multipurpose aircraft used by the League. Armed with a volley-ramjet turret, it is good against lighter vehicle. It also carries anti-ground bombs effective against heavier targets, although it cannot power both the turret and the bomb bay at the same time.
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Ababil Courier The AbabilCourier is a new plane design in the League. Meant to transport letters and cargo in the vast distances of the League, it can just as easily transport a few men over the battlefield. Its great speed is its asset, but it can't take as many hits as a helicopter.

Bombers

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Mino Bomber This aircraft is a dreaded and unusual weapon of the African League. Armed with four large cannons, these cannons are specialized in that they shoot drop pods, rather than your regular bomb or round munitions. When these drop pods impact with the ground, they open up to reveal two rabid, mutated super-chickens each, which will then start attacking the closest targets until they are killed or until they over-exert themselves (which they always will in a few minutes of attacking things in a fit of rabid rage), causing these killer chickens to explode violently.
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Gonzo Bombardment Craft The Gonzo Bombardment Craft is meant for trap-making; armed in its bombing bay are multiple large explosives, meant to create a large bang ten seconds after piercing the ground. Alternatively, the Gonzo can carry much smaller bombs, meant to act as a minefield for vehicles. They're much too large and noticeable for infantry to detonate, though.
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Dervish Aerial Devastator The Dervish Aerial Devastator is the African League’s largest aircraft. An absolutely hulking, slow behemoth, this monstrosity is armed with no less than four weapons systems; Two heavy ramjet cannons for attacking air targets, two volley cannons for dealing with ground vehicles, a Scatterbeam cannon to assist with both air and ground targets, and a vat of mutagenic liquid to instantly kill infantry and garrisons below the Devastator. However, despite its considerable firepower and armor, it is extremely expensive, only two can be fielded at a time, and it is painfully slow. Kirovs can laugh as they fly past the Dervish.

Basic Watercraft

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Nima Transport Carrier The Nima is an armoured amphibious infantry transport that also happens to be armed with a volley-ramjet cannon that can chip away at enemies.
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Zuberi Frigate The Zuberi Frigate is the League's dedicated ship-hunter. Swift and armed with large diamond-tipped torpedoes, the Zuberi is meant for doing a great deal of damage to an enemy craft, and getting away before they retaliate. Occassionally, the crew may fire an expensive diamond-shard torpedo, meant for doing considerable damage to a group of ships.
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Desta Patrol Craft The Desta is a paddle boat serving as the basic anti-air boat for the League. How the League managed to fit a volley-ramjet AA cannon on it without it sinking unknown, but its effectiveness against aircraft is undeniable. The paddler can also put some extra strength into his job to give the Desta a short burst of speed.
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Mami Wata Submersible A submarine designed for attacking on the front lines, the Mami Wata is armed with two large ramjet cannons meant for attacking targets at long range. However, the Mami Wata can take a considerable amount of time to surface, leaving it vulnerable to attack in the meantime. The crew can surface the Mami Wata more quickly if necessary, but the rush prevents the Ramjet's

Heavy Naval Units

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Jengu Repair Sub The Jengu Repair Ship is a new and innovative design within the League. Armed with a miniaturized version of the Mass Diamondizer, the Jengu can create a synthetic diamond beam to repair the damage on other friendly units, encasing the damaged hulls in hardened diamond. The Jengu can also overload the diamond beam to encase an enemy ship in diamond, but the overload cannons from being fully calibrated, making their potential attacking range greatly reduced. puts undue stress on the Jengu itself, damaging it with constant use.
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Lemanja Frigate The Lemanja is the mainline League battleship, and carries two refractor beam cannons on its fore and aft decks for use against enemy ships and if close enough to land, enemy vehicles. It can overcharge the cannons for increased damage at the cost of firing speed.
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Ikenga Dreadnought The Ikenga Dreadnought is the flagship of the League. Taken from the old Admiral class Battlecruiser designs from the British Navy, upscaled slightly and plated in the League proprietary diamondweave and armed with multiple refractor beam cannons, the Ikenga is a ship capable of dominating the seas through its durability and firepower. The Ikenga, however, is very costly to produce, rather slow, and needs backup that can attack air targets. Its secondary ability is to create a Camera Drone for $250.

Special Units

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Artisan This man helps to create all of the League buildings, and is built from the Bastion.
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Ifrit This robotic chassis is controlled not by an A.I., but by the brain of an Ulama. Less durable than other battlesuits, the Metin has a volley-ramjet cannon good against infantry and light vehicles, and can switch to attacking aircraft depending on the situation. Created from an Ulama.
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Asma This highly skilled soldier is armed with a prototype refractor handcannon that can slice through vehicles and aircraft. She also carries a pair of ramjet machine pistols, for taking down infantry. Trained in the Refractor Uplink Center.
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Camera Drone The Camera Drone is a unit built specifically by the Ikenga Dreadnought. Acting as a small spy plane, the Camera Drone acts as the Ikenga's eyes, able to go out afar and spot targets for the Ikenga to fire at. It has no weapons of its own and is lightly armored, though. Its secondary ability is to activate a stealth mode, at the cost of being unable to move.
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Chikobo Rider Irregular Cavalry mounted on Giant Mutagenic Chickens, they are good at harrassing the enemy. Protocol Unit.
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Chicken Brought by Protocol or created by various different units. The League can unleash Mutagenically altered rabid chickens. They aren't very durable, but the damage they cause on death can potentially kill various infantry units.


Behind the Scenes

The African League's overall design is mostly based around Afrofuturism; Overwatch's Numbani and Black Panther are major influences.

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African League Panafrican Divisions
Paradox Fan-Faction.
Basic Infantry GorillaQadirShulaTaskmaster
Advanced Infantry GenieEmissaryDeadeyeWitch Doctor
Vehicles Tiurakh Ore TruckSafari TransportTakhar Battle TankMoran Assault VehicleAro Artillery PlataformSofa Cannon
War Derricks Ogbunabali War DerrickBabalu Aye DerrickKoox War DerrickNana AA DerrickAgwu Support Derrick
Scion Project Emirates MCVBondye Besieger DerrickWaak Sea DerrickNgai Defender DerrickRoog Scatterbeam TankAnansi War Derrick
Aircraft Impundulu FighterUbuntu HelicopterKongamato GunshipAbabil Courier
Bombers Mino BomberGonzo Bombardment CraftDervish Aerial Devastator
Watercraft Nima Transport CarrierZuberi FrigateDesta Patrol CraftMami Wata Submersible
Capital Ships Jengu Repair SubLemanja FrigateIkenga Dreadnought
Special units ArtisanOgun Infantry DerrickAsmaCamera DroneChikobo RiderChicken
Buildings League BastionRefinery PlantDiamond Core StationCantonmentPyramid Training CenterDiamond Synthesis CenterArmour SweatshopWar WharfNaval CharterAerodomeMino RunwayDerrick Assembly PlantScion Project CenterRefractor UplinkMass DiamondizerScatterbeam Devastator
Technologies DiamondsSavantsRocketryLeague Small Arms and EquipmentWar DerricksOrnithopters
Detailed Information League Aircraft PlansLeague Vehicle PlansMembers of the LeagueCharacters of the LeagueBrightest AfricaJewels of the LeagueThe Diamond Path Meridazmach