Commonwealth Firing Range
- Ready, Aim...: A temporary billet for the masses of sepoys, the Firing Range is the deployment point for all basic Indian infantry.
- Eyes and Ears: Though time intensive, the Firing Range can be used to train up to ten infantry at a time, releasing them as more experienced and capable soldiers.
"Trust me, their soldiers are more numerous than our own bullets."
- - A common reaction to the Frontier Corps.
India has a lot of soldiers. No, that's not descriptive enough. India has a plethora of soldiers. India has hordes of multitudes of soldiers. India has enough soldiers to challenge the Soviet Union.
With that image in mind, it's not hard to wonder why the Indian forces can't billet them all more closely to the front lines like other factions can. The greater the number of soldiers, the more intense the logistical requirements. Most of the Frontier Corps is kept in central staging areas, with enough food and space for the Sepoy battalions and other forces to train, rest, and arm themselves. When combat is clearly imminent, the Commonwealth springs into action, ordering hundreds of its warriors into the field. Their home? One of the most temporary structures in an age of warfare where all structures are temporary.
The Firing Range is just that, a training range lined with targets to keep the corps' skills sharp and ready. With only the most Spartan bunks in the building for possibly extended campaigns, the range instead tracks the weapons and equipment of the Frontier Corps forces on the field and acts as a valuable logistical lynchpin. Broken rifles, requests for grenades, even the occasional visit from a specialist looking for a half-remembered face of what might have been a friend; all are handled through the firing range.
- Arm Up: The deployment point for India's advanced infantry units, the Armory is only slightly tougher than the Firing Range.
- File these forms: Like the Firing Range, field infantry (and only field infantry) sent into the Armory gain experience after a long period.
While infantry are fine for beginning the battle, they eventually fall to the heavier weapons systems that are brought in when a battle starts escalating. While the Commonwealth's forces were effective in their early battles against Pakistan and in securing Nepal, they eventually ran into problems when they started to move into Tibet. The Atomic Kingdom's wave attacks decimated many of the Frontier Corps' positions, and the commanders knew a gap between their infantry and vehicle forces had to be addressed.
Crew-served weapons were one plausible option. Designed to function as a mobile gun emplacement, many crew served weapons are typically heavy machine guns or automatic grenade launchers. Though not as mobile as their counterparts, these crews are capable of putting down heavier fire that can even pose a serious threat to vehicles. Typically these crews need to quickly set up and deploy their weapons, meaning that their commanders must be able to read the tide of battle to tell them when to set down, where to move, and when to deploy for maximum effect.
In modern war, these weapon teams typically consist of two men, a loader and a gunner. Both are trained to operate the weapon if need be, but if one dies the effectiveness of the team in the field drops to nearly non-existent. This is why Frontier Corps commanders are trained to effectively place their crews where they can cover the most ground against enemy attack. Like their fellow infantry, these crews are dangerous vulnerable to anti-infantry weapons, but their heavier fire makes then formidable opponents to face when deployed.
|Pack Animal||Narayanastra||Gillie Team|
|Visha Kanya||Kurma Mobile Armor||Field Piece|