Cybernetic Federation

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Cybernetic Federation
FederationLogo.png
The Six Point Star of Synco as the Protector of the Federation.
General
Playstyle Combat Engineering
Faction Colour Khaki
Type Echoes Faction
Dev. Status Being Concepted

"Peasants, soldiers, miners,
And the women of our country, as well,
Students, workers, white-collar and blue,
We will do our duty.
We'll sow the land with glory.
Socialism will be our future.
All together, we will be history's completion."

- "Venceremos" Battle Song and Anthem of the Government of the new Federation.

The Cybernetic Federation, also known as the Cyberbolivarians or just the Federation, is a new faction exclusive to Red Alert 3 Echoes, inspired by the ideas of BrutalReality, then taken and reimagined by Chumbeque and the help of others. They feature combat engineering tactics, modifying the battlefield to their advantage. Following the revolution caused by the first democratically elected socialist government, war begins as the Argentine Reservists, pushed by the Allies with some influence by the OSS, invade Chile destroying the elected government miracle and ultimately, the Chilean society. But an insidious project activated a few years before became instrumental on how an enigmatic group changed the tide of the war for the triumph of Cyberbolivarianism...

At a Glance

Faction Color Khaki.
Playstyle Combat Engineering.
Theatre of Operations Open Pampa.
Strengths Engineering vehicles, support infantry, battlefield repairs.
Weaknesses Poor Damage output and health, weak expansion, heavy power consumption.
Motives Cyberbolivarianism, Justicialism, Reconstruction.

Background

"We can rebuild Chile. We have the technology."

- - The Vicar, on a Chilean radio show

Cybernetic Diplomatic Relations

Cybernetic Federation Diplomatic Relations
Relationships
AlliedLogoThumb.png Allied Nations IconWar.png War
ConfederateLogoThumb.png Confederate Revolutionaries IconFriendly.png Friendly
SovietLogoThumb.png Soviet Union IconAlliance.png Alliance
EmpireLogoThumb.png Empire of the Rising Sun IconMixed.png Mixed
TalonLogoThumb.png Order of the Talon IconUnknown.png Unknown
ChinaLogoThumb.png Atomic Kingdom of China IconHostile.png Hostile
SyndicateLogoThumb.png Mediterranean Syndicate IconMixed.png Mixed
ProtectorateLogoThumb.png Electrical Protectorate IconUnknown.png Unknown
Cybernetic Federation Diplomatic Relations
Relationships
EmiratesLogoThumb.png African League IconNeutral.png Neutral
CombineLogoThumb.png Technocratic Combine IconHostile.png Hostile
IndustryLogoThumb.png Industrial Guild IconFriendly.png Friendly
SouthernContingentLogoThumb.png Southern Contingent IconNeutral.png Neutral
UnionistLogoThumb.png American Unionists IconWar.png War
Commonwealth.png Greater Indian Commonwealth IconNeutral.png Neutral
FederationLogo.png Cybernetic Federation N/A
ImilkiLogoThumb.png Imilki Ecumene IconUnknown.png Unknown
Cybernetic Federation Diplomatic Relations
Relationships
ARVNLogoThumb.png Army of the Republic of Vietnam IconHostile.png Hostile
ReserveLogoThumb.png Allied Reservists IconWar.png War
BlueChinaLogoThumb.png National Revolutionary Army IconNeutral.png Neutral
RedChinaLogoThumb.png Communist China IconAlliance.png Alliance
VietcongLogoThumb.png Vietcong IconAlliance.png Alliance
GLALogoThumb.png Global Liberation Army IconNeutral.png Neutral
IntIncLogoThumb.png International Inc IconMixed.png Mixed
BlackHandLogoThumb.png Cult of the Black Hand IconUnknown.png Unknown
Cybernetic Federation Diplomatic Relations
Relationships
PahitLogo.png Pahit Dictatoriat IconHostile.png Hostile
IconMigrationThumb.png Mongolian Migration IconUnknown.png Unknown
InkarriLogoThumb.png Inkarri Theocracy IconWar.png War
MIRLogoThumb.png Movement for International Revolution IconAlliance.png Allied
NetworkLogoThumb.png Network of Truth Seekers IconHostile.png Hostile
PhoenixLogoThumb.png Phoenix Front IconFriendly.png Friendly
CoalitionLogoThumb.png Coalition of Arabian Monarchies IconNeutral.png Neutral
ASGLogoThumb.png Arabian Socialist Government IconAlliance.png Alliance

REDACTED

Gameplay Mechanics

Building Mechanics

Servicemen volunteers construct the Federations structures, disabling them of performing other functions. Other Servicemen can join on the efforth to accelerate the construction of these buildings.

Expansion Mechanics

Servicemen are free to build structures anywhere, but buildings will be severely underpowered until a source of power is built nearby.

Tier Mechanics

The Cybersyn control station holds three different, optionally interlocking, research branches: Social Policies; Military Innovation & Economic Plans. Depending on your level of research you may unlock higher technological tiers.

Defence Mechanics

Servicemen can garrison in various structures to offer some impromptu defense, increasing their combat capacity depending on the type of building. With the Popular Mission in particular giving them a large combat capacity.

Alternatively, can build Atalayas, weak building with no base attack but that can be upgraded various times to obtain several improvements up to giving it anti-air capacity.


Development Progress

Special Buildings

Popular Mission The Federation has no MCV, instead they've got a building from which Servicemen come from. Generates Servicemen at a constant rate over time at no cost. When a bell is rang it can call all active Servicemen to Garrison in the structure so they can fire from safety.

On tier 4 it provides the “Autodefensas” protocol, which greatly boosts the Serviceman’s combat capacity and significantly increases the rate at which Servicemen are created, but it completely disables their capacity to build new structures.

Centro de Acopio CODELCO Ore Trucks are generated from this place. It has a call to arms protocol, which makes all CODELCO trucks drop their current task so they can arm up and defend themselves, no credits are generated while the Call to arms is active. Call to Arms can be toggled on and off any number of times during a game.
Cybersyn Control Station The wonders of the Cybersyn Project directly on the battlefield. Contains the three different technological branches required to tier up. Only one can be had at a time.

Buildings

Thermal Exchanger The ground can always provide energy provided you dig deep enough. These small reactors provide power for all the structures at your disposal.
Fatherland’s Garrison Units from the National Defense Committee are trained in this place.
Vulcanization Here the machinists of the state repurpose civilian vehicles into the main punch-line of the Federation, teletanks; small light vehicles armed with powerful weapons they aim at speed and precision, a deadly combination.
Cooperative Superheavies, both aerial and terrestrial, are trained in this structure.
Commissioned Hangar Air Force units are created here. Can hold and repair up to 3 Airplanes.
Astillero Constructs naval units.
LUMOS Strike Station Superweapon. This machine is the culmination of the people's government efforts. A huge Structure meant to gather enough power to unleash the full force of Solidified Light. Once powered up, the L.U.M.OS Strike Generator will summon a huge fist to enact the people’s will upon the enemies of the state.
Huemul Cylinder Secondary Superweapon. The experimental Cylinder Devise within the enigmatic Stone is in actuality a magnified version of Tanya’s Belt. Upon activation, all your units will benefit from the effects of small jump in time. Thus healing them to a certain degree.

Defenses

Palisade The Palisade is weaker than the average wall, through Social technologies and the sheer capacity to plant them anywhere with Recruits can make up for that.
Tailgate A kind of gate haphazardly mounted on Palisades, it lets friendlies go through.
Thermopanel Wall Fancy-ass walls that provide some heating. Much sturdier than old palisades. May explode upon being destroyed. Gates can be built upon them.
Thermopanel Gate Can be built on Walls. Comfty.
Atalaya Early Defense tower that can hold a Marksman who can shoot at trespassers. Can be upgraded various times to increase its capacity to deal damage, rate of fire, increase hit points, give it a capacity to hit multiple targets and defend against aerial intruders.

National Defense Committee

CODELCO Ore Truck Part of the support the State Industries give to the Federation, CODELCO has granted these Ore Trucks to be used on the Frontlines, being available at every Recruitment Center, secondary allows the charge to be dropped, creating roadblocks, though costing you the money it carried.
Riot Dog Stray dogs who’ve been adopted by various members of the National Defense Committee, they’ve been further trained by experts and given explosive packs, making them mediocre if valiant defenders who can sacrifice themselves if needed to stop a vehicle on its tracks.
Serviceman Basic “Infantry” unit. Armed with an Halcón Machinegun. Mediocre Combat Capacity. Builds most structures and can repair vehicles on the field.
Partner Veteran soldiers who kept loyal to the government. The Federation has rewarded their loyalty with a High Impulse Weapon System, a powerful weapon to combat vehicles, but which requires computer assistance.
Moderator Policemen of the various states composing the alliance, they’ve been trained in the use of a homing missile system meant to take down air units.
Lurker Former criminals making due for past sins, by going through a very particular parole system. They’ve been armed with fairly standard Sniper Rifles.
Justiciar Urban Superheroes who’ve raised to the call of justice. Registered and at the service of the Federals, they specialize on infiltration and the detection of stealthed units. Armed with Handheld Electrifiers.
Nurse Civilians working for the wellbeing of their compañeros. Their main attribute is being able to heal units.
Martina An engineering Savant found through the Cyberfolk media obsession, Martina has three different Drones that she cares for as they were her own children, each one has a different purpose.

Teletanks

Timaukel Car A Citroen armed with multiple rocket launchers. It’s a surprisingly cheap teletank who can dish out a good amount of damage from a distance, while possessing decent velocity. However it is fairly fragile to operate.
Kona Teletank A scratch built teletank, the Auka may possibly be the greatest vehicular atrocity to ever enter production, but it gets the job done, good against other vehicles.
Pampero Launcher A pick-up truck with a ramp on its back prepared to fire bombs in large distances, it’s fairly effective at destroying enemy structures at range, but it’s mostly defenseless at close range.
Aukan Jeep A fast moving vehicle with loads of flak, it’s completely geared towards chasing down air units, while being pretty much defenseless from terrestrial units.
Guarani Armored Car A safe Car retrofitted with a series of guns, the Guarani is meant to take a lot of punishment while being able to dish out a good amount of damage on its own. It’s significantly slower than every other teletank, but it can take on various units at the same time.

Superheavies

Toki Battlesuit A reverse engineered Battlesuit built in Mapuche fashion. The Toki is excessively good against vehicular targets and particularly against other Battlesuits, thanks to their L.U.M.O.S powered weapon system. Its secondary allows it to temporarily stun and blind enemy units.
F.I.S.T The Fast Industrial Strategic Transport is a modified soviet M.V.C which has been adapted to producing without the need of unpacking. The F.I.S.T can train any teletank directly on the frontlines.
Antupillan 16-wheeller A large cargo truck, the container on its back has been filled with all manners of different electronic devices meant to jam enemy communications and improve your own, thus heavily changing the tide of battle wherever it’s present.
Unidad Popular Compact Car Meant only for the most important dignataries. Subcomandantes can however ask for a Compact Car if their presence on the Battlefield is deemed necessary enough. The Compact Car is a fully armoured VIP Vehicle, yet it possesses no weaponry of it's own, instead, the secondary can unleach the full GAF bodyguard being transported inside the vehicle, who are most capable of dealing with any menace that would endanger and being willing to die if it means the important person being transported inside is kept alive.

Aircraft

Raiquen Helicopter The main battle helicopter of the Federation, the Raiquen can suppress infantry with its three gatling cannons, and blast tanks with its rocket launchers. Take care of using this abilty, as it is higly vulnerable against enemy attacks when it is switching between its two forms.
Tralka Fighter The Tralka is the premier anti-air fighter unit of the Federation. Unlike other aircraft, it attacks of LUMOS flashes that blinds enemy pilots before attacking them with some few anti-air missiles. Secondary emits a burst of light, creating a mirage copy of the Interceptor that stands still, while the real one is cloaked and is probably on its to your base for repairs!
Bolas Bomber A Strategical Bomber made in the Federation. A non-conventional unit, it’s actually a carrier which in turn brings out a large number of Kalken Teleplanes who can bomb numerous positions at a time, causing heavy distraught and discomfort on the ground.
Tambo Plane A tactical Bomber, it’s significantly faster than the Bolas, while dishing out much less damage, being geared towards fighting vehicles rather than structures. The electrically charged munitions causes a pulse on the ground that can deal damage in a much larger area than what the size of the munition would suggest while also disrupting communications for a while.

Navy

Sea Lion The amphibious animal scout of the Federation, the Sea Lion is faster in water than it is in land, unlike it's land counterpart. The Sea Lion secondary allows you to track an unit through the clever use of tracker devices.
Torpedo Boat A small vessel armed with torpedoes, it’s been built with the idea of superiority through numbers. Good against amphibious units or naval units when massed.
School Ship A Ship meant to train Sailors, it can be left by the coast to passively train Servicemen over time, and it can also transport units in a decent time.
Caleuche Windjammer The Caleuche sports experimental sails meant to catch energy from the elements. This energy is stored to power a L.U.M.O.S device which can project a convincing illusion of a replicate on the water, in theory giving the Caleuche more of a fighting chance. Good against other naval units.
Mocha Cruiser A vessel meant for Coastal Bombardment, it’s probably the best armed vessel in the Federation’s navy, while being mostly lackluster when fighting other ships, as well as a waste of resources, it can be very effective when destroying coastal or maritime structures, as well as having enough flak to negate enemy air superiority.
Fireship Cost-effectiveness at its best, the Fireship is a radio controlled raft full of explosives. While extremely fragile, it can put any ship it rams into out of commission.

Behind the Scenes

The Cybernetic Federation is inspired by Transistorpunk with a heavy emphasis on South American Science Fiction.

FederationLogo.png
FederationLogo.png
Cybernetic Federation National Defense Committee
Echoes Faction.
Infantry Riot DogServicemanPartnerModeratorLurkerJusticiarNurseToki BattlesuitMartina
Teletanks Timaukel CarKona TeletankPampero LauncherAukan JeepGuarani Armored Car
Vehicles CODELCO Ore TruckAntupillan 16-wheellerUnidad Popular Compact CarF.I.S.T
Aircraft Raiquen HelicopterTralka FighterBolas BomberTambo Plane
Watercraft Sea LionTorpedo BoatSchool ShipCaleuche WindjammerMocha CruiserFireship
Buildings Popular MissionThermal ExchangerAstilleroCooperativeCentro de AcopioFatherland GarrisonCybersyn Control StationVulcanizationCommissioned HangarLUMOS Strike StationHuemul Cylinder
Defenses PalisadeTailgateThermopanel WallAtalaya
Technologies CybersynTeletanksLUMOSFederation Small Arms and EquipmentSchool of the Americas
Detailed Information Federation Vehicle PlansFederation Aircraft PlansPatria GrandeCharacters of the FederationHuemul ProjectThe Chilean WarPride of the PeopleGAF Subcomandante