Ecumenical Vehicles

From Echoes Production Wiki
Jump to: navigation, search

"The Yerakursh Divisions of the Ecumene are the finest weapons in known space. They are the armored fist of the master order, they are the thunderous heralds of our self evident superiority, they are the lightning of the storm of the wind of civilization. They are without peer or equal in efficiency, power, and discipline. With such power at our backs, how could we ever lose?"

- Yerakursh Aka-Amarani Usamakok

Fighting Vehicles

Country of Origin  Somewhere in Galaxy the arm of Centaurus
Created at  Observation fleet and field manufactories
Key Features » Twin Heavy Surface to Orbit Lance "Void-stabber" guns
» Heavy Ultralong Range Femtospore missiles (2x2)
» Cavorite and kinetic acceleration hover drive
» Recoil bracing legs
» Strobe Lights (pointless but cool looking)


Mark 27371 Clipper Heavy Anti-Air
{{{icon}}}
Clipper positions taking out protectorate behemoths
Information
Faction
Designation Anti-air
Unit Type Vehicle
Relevance Lore

The Clipper is meant to slay heavy aircraft and is built entirely to suit that purpose. Its prey are not simple gunships or fighters, but airships, strategic bombers, allied experimental planes, and low flying space ships. With weapons meant to spear right through the likes of Kirovs and Defiant flying junks and putting paid to Protectorate airborne capital ships, the Clipper makes do with massive range, pinpoint accuracy, and enormous firepower where it cannot with rate of fire, mobility, or area of effect. If the enormously powerful twin lance guns don't take down the targeted craft as they punch through its shielding and armor and decay the remaining chassis; then the femtospore missiles which are designed for either proximity or post-burrowing detonations; will certainly put an end to the enemy aircraft, and even spacecraft can be targeted. Relegated to the defense of important installations, Clippers are not available to the standard Ervanik.

Their guns are simply too powerful for usage while on the move, requiring them to root themselves firmly into the ground before firing, making them something akin to redployable anti-aircraft turrets. Responsible for the mysterious losses of a number of heavy aircraft and overly nosy spacecraft, Clippers see most usage in the warzones of China, where the Chinese and the Protectorate provide a never-ending supply of large targets in need of doing away with. Often, Allied or Comintern forces moving in to support the decrepit remains of their favored Chinese factions also end up becoming a target, and more than a few Badgers, Kirovs, Majesties and Centuries have disappeared over China due to Clipper related reasons, which they mistakenly blame on either each other or the Chinese.

Support Vehicles

Country of Origin  Somewhere in the arm of Centaurus
Created at  Observation fleet and field manufactories
Key Features » Sinuous tentacles (x9)
» Legs (x9)
» Femtosalve repair ooze (secreted from tentacles)
» Defect Scanner (High fidelity)
» Engineering Certification (Ceremonial)


Mark 34279 Strongarm Recovery Walker
{{{icon}}}
Strongarm lifting a tank overhead back to base
Information
Faction
Designation Recovery and repair vehicle
Unit Type Vehicle
Relevance Lore

The Strongarm Recovery vehicle is named as such for a very simple reason, it has strong arms. Or tentacles rather. It lifts and carries vehicles back to base for recovery or capture, moving with a strange nine limbed gait as it brings its bounty back to base. The Strongarm is merely one out of a very long line of other strongarm walkers, and the vehicle seen in the Jovian Fleet is actually considered a backwards and antiquated model, dedicated to museums specializing in ancient history. But due to the observational fleet protocols, this almost literal dinosaur of a vehicle has been given a new life. On Earth, this muscular vehicle serves as it did so long ago, hoisting vehicles over the top and bringing them to where they need to go.

Thanks to its method of simply lifting vehicles overhead, it has the advantage of not leaving the tracks of dragged vehicles in its path, allowing for stealthier recovery. Addittionally, while it is officially unarmed, it can lash out against those who get too close with its powerful arms, though it is a rather awkward fighter in melee. Though certainly not as storied as some other vehicles, the Strongarm still humbly serves a very important role in the ecumenical military just like any other recovery vehicle in a military. Furthermore, the Strongarm is important for getting stuck or otherwise immobilized vehicles out of hairy situations.


Tanks

Country of Origin  Somewhere in the arm of Centaurus
Created at  Observation fleet and field manufactories
Key Features » Long-Heavy Lance Charge Cannon (x1)
» Anti-personnel flayer weapons (x1 top turret, x2 side turrets, x1 coaxial), Femtospore heavy grenade launcher (coaxial)
» Cavorite and kinetic acceleration hover drive
» Heavy, thickened armor
» Predatory Iconography (Unfamiliar to Earth Zoologists)


Mark 12389 Gondwana Heavy Tank
{{{icon}}}
Gondwanas rolling through defeated African positions
Information
Faction
Designation Heavy Tank
Unit Type Vehicle
Relevance Lore

Generally seen in Organizer formations, the Gondwana Heavy Tank is the heavy tank of choice for Enforcer formations in the Jovian Fleet, though observation and mercenary forces are sometimes spotted with the vehicle. Using a long heavy lance charge cannon, the Gondwana is exceedingly capable at dealing with enemy vehicles from a distance or at close range, while it's thick, rounded armor and inbuilt shielding offer a formidable barrier to enemy attacks. At short range, enemies have to deal with flayer rays that molecularly flense enemies caught by them apart, serving much like machine guns on tanks, though they can also be hazardous to vehicles with extended exposure. Fulfilling the role of high explosive delivery is a heavy grenade launcher that typically delivers femtospore grenades that are excellent at pounding infantry and fortifications; which fires rocket assistance if in need of added range.

Even more deadly than the Jurassic, the Gondwana can do truly fearful damage to an enemy target if it charges its lance beam, allowing it to devastate targets with a hugely powerful alpha strike. This power to start and end a fight in the same moment makes the Gondwana heavily valued among the enforcers and serves to ensure that they steal away the majority of the produced vehicles, leaving little for the observers to use. If one asks a Gondwana user, one would come away with the impression that they have the most cost-effective and one of the most powerful tanks in the solar system, some tanks might be larger, but none are as effective pound for pound according to these drivers. When compared to the Audiopods, the Gondwana operators claim that the Gondwana's superior range makes for a superior vehicle.

Direct Combat Walkers

Tank Destroyers and Assault Guns

ImilkiLogo.png
ImilkiLogo.png
Ukrazol Ecumene Jovian Fleet
Echoes Faction.
Construction Units Glyph CarverTransmatter DeployerFemtospore Constructor
Infantry Femtospore SwarmGruntDrudgeBuggerProberOgreShriekerDecimatorAkarana HunterSlender StalkersUkrazol CommanderAira
Land Vehicles Drover WalkerJurassic Hover TankFlanker Hover VehicleHacker WalkerStorm TransportMurderer Tank DestroyerDefiler Melee CrusherRipper Building DestroyerAudiopod Heavy Walker
Atmospheric Craft Disc of the InfernoSupport SaucerFoo-FighterVivesector Ground Attack CraftDropshipOrphanmaker FrigateFearmonger DestroyerHorrific CruiserAvalanche Air-CarrierDoomlord Dreadnought
Resource Gatherers Observation CraftParanoia CraftRevelation CraftAbductorTractor BeamerLooter
Navalcraft Aqua-EngineersLiquid TyrantsGrowler Submarinal VesselSnarl Anti-Air Submarinal VesselRoarer Sea-Dominance VesselVagabond Sea-LifterSwarmer Submersible Drone Carrier
Buildings TransmatterTransmatter PlatformInfantry GatheringEnergy GeneratorObservation and Abduction Processing FacilityVehicle ManufactoryAtmospheric Craft ManufactoryWater-Fleet ManufactoryFold Space TransmitterSuperior Energy GeneratorQuantum Computational FacilityWind CatcherSpace-WarperKinetic Bombardment Device
Defenses Femtostructure WallFemtostructure GateSpace-Warp FieldFemtospore HiveLance Drone HubInterceptor NexusFlayer Ray ReflectorCyclonic GeneratorElectron Disassociation Drone Collective
Protocols Optical Cloud/Fog/HazeScrambleSometimes, Space watches youFemto Spore Cloud/Femtospore Storm/Femtospore CycloneManhunt/A deadly game/Marked for DeathFiend/Fiends/Fiendish FolioDancer in the SkySpacewarp DroneCavorite LodeTurbulence/Jetstream/CycloneShields Up/Shields to Full/OvershieldingZephyr fieldsEnforcer Training
Technologies Hard-LightLance BeamsKinetic AccelerationFemtotechnologyPower SuitsAerokineticsCavoriteElectron-DisassociationArtificial MusculatureQuantum ComputationSpace-WarpingWiringShielding
Detailed Information Characters of the EcumeneThe Wind of CivilizationProbings Through HistoryThe Jovian FleetAnalysis of Ecumenical and Earthly ForcesSpecies of the EcumeneEcumenical VehiclesEcumenical AircraftEcumenical NavyEcumenical Equipment and Small ArmsAmaraniThe Bolt in the Sky