Southern Contingent

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Southern Contingent
SouthernContingentLogo.png
Southern Contingent Logo
General
Playstyle Moving Glacier w/ Aerial and Naval Support
Faction Colour Navy Blue
Type Paradox Wannabe
Dev. Status Conceptual

"Just suffer in silence, speak no bitter words.
The world offers no sympathy.
Though trouble surrounds you, an' you long to be heard,
Just suffer in silence, like me."

- "Suffer in Silence" by Willie Nelson

The Southern Contingent is a made up faction designed by Crj400, and later picked up by Weeb King and Flyboy254. The faction promotes an armored bedrock supported by air and naval support coupled with fast moving cavalry units.

Faction Rundown

Playstyle: 'Hold the Line' warfare. The Southern Contingent is almost an 'anti China'; both have short range and attack oriented vehicles, but similarities stop here. The Southern Contingent instead uses its ground force to storm through the opponent like a moving steel tsunami, while mopping them up with air support and naval units. Facing enemies they can be an unstoppable blockade; from behind, useless sitting ducks.

Advantages: Powerful attack strength, airforce only matched by Achilles, above average infantry, all infantry can swim, powerful frontal armour, very good navy.

Disadvantages: Short range, slow moving vehicles, VERY susceptible to flanking (slow turning/few tank turrets can turn), very weak rear armour, depends on airforce and navy to even battles, limited expansion abilities.

At a Glance

Faction Color Navy Blue.
Playstyle Moving Glacier w/ Aerial and Naval Support
Theatre of Operations Rough terrain
Strengths Powerful attack strength, all infantry can swim, very good air and sea support, good infantry
Weaknesses Weak rear armour, no ability to attack rear, all vehicles and aircraft have directional armour, bad expansion ability
Motives Survival, self protection
Themes 'Space Western' Asthetic: combination of futuristic, American old west, and Australian settlement for buildings. Blocky, angular shape for vehicles, rust common for vehicles.

Background

Southern Contingent Diplomatic Relations
Relationships
AlliedLogoThumb.png Allied Nations IconPeace.png Peace
ConfederateLogoThumb.png Confederate Revolutionaries IconPeace.png Peace
SovietLogoThumb.png Soviet Union IconHostile.png Hostile
EmpireLogoThumb.png Empire of the Rising Sun IconHostile.png Hostile
TalonLogoThumb.png Order of the Talon IconUnknown.png Unknown
ChinaLogoThumb.png Atomic Kingdom of China IconWar.png War
SyndicateLogoThumb.png Mediterranean Syndicate IconHostile.png Hostile
ProtectorateLogoThumb.png Electrical Protectorate IconUnknown.png Unknown
Southern Contingent Diplomatic Relations
Relationships
ARVNLogoThumb.png Army of the Republic of Vietnam IconFriendly.png Friendly
ReserveLogoThumb.png Allied Reservists IconWar.png Peace
BlueChinaLogoThumb.png National Revolutionary Army IconNeutral.png Neutral
RedChinaLogoThumb.png Communist China IconHostile.png Hostile
VietcongLogoThumb.png Vietcong IconWar.png War
GLALogoThumb.png Global Liberation Army IconHostile.png Hostile
IntIncLogoThumb.png International Inc IconNeutral.png Neutral
BlackHandLogoThumb.png Cult of the Black Hand IconUnknown.png Unknown
Southern Contingent Diplomatic Relations
Relationships
EmiratesLogoThumb.png African League IconFriendly.png Friendly
CombineLogoThumb.png Technocratic Combine IconFriendly.png Friendly
IndustryLogoThumb.png Industrial Guild IconAlliance.png Alliance
SouthernContingentLogoThumb.png Southern Contingent N/A
UnionistLogoThumb.png American Unionists IconHostile.png Hostile
Commonwealth.png Greater Indian Commonwealth IconHostile.png Friendly
FederationLogo.png Cybernetic Federation IconHostile.png Hostile
ImilkiLogoThumb.png Imilki Ecumene IconUnknown.png Unknown


Southern Contingent Diplomatic Relations
Relationships
PahitLogo.png Pahit Dictatoriat IconHostile.png Hostile
IconMigrationThumb.png Mongolian Migration IconUnknown.png Unknown
InkarriLogoThumb.png Inkarri Theocracy IconUnknown.png Unknown
MIRLogoThumb.png Movement for International Revolution IconFriendly.png Neutral
NetworkLogoThumb.png Network of Truth Seekers IconMixed.png Mixed
PhoenixLogoThumb.png Phoenix Front IconPeace.png Peace
CoalitionLogoThumb.png Coalition of Arabian Monarchies IconHostile.png Hostile
ASGLogoThumb.png Arabian Socialist Government IconMixed.png Mixed

An Isolated Country

Like many stories, the Southern Contingent's beginnings are in a far off land; Australia. Although officially part of the Allies, Australia was not as affected by the Red Menace as other countries; thus, campaigns and support from Allied Command went mainly towards Europe, in its defences against the USSR, and the USA, in order to prevent an invasion. Australia, being relativley out of the way from Russia, was mostly left alone.

Despite this, the Australians were a vital source of manpower to the British military, since Australia is even today technically part of the Commonwealth of Nations, meaning that it often fights alongside the British military. Vital to the Allied North African and Middle East campaigns, the Australian troops were the men fighting on the front in the Sahara and Empty Quarter. The Australian military learned how to fight against the Soviets in harsh and unforgiving terrain, and gained many new veteran officers capable of leading the next generation of soldiers and sailors.

Post-War, the Australians focused on their economic and social improvements. Though lacking the sheer industrial scale of Europe, Australia did have such immense raw mineral reserves that the people prospered and advanced. Australian cities began to rival and even equal those in Europe, as the people were continually given greater comforts and benefits. Ignored for the most part as the Allied Nations began to solidify, the Australian people and government had little issue. To them, Europe was still a far away land filled with thinkers and politicians. With the world secure in the knowledge that Australia and the surrounding nations were solidly anti-communist, the local region enjoyed relative prosperity post-war.

War, Anew

Eventually, it was obvious that the Soviets under Cherdenko were willing to try again for European domination. Again, ANZAC forces were mobilized and mustered to be sent to Europe to support the Allies. Predicting another long grinding struggle, Australian forces were moved primarily to Central Europe. Divisions were of course placed in the Middle East, but in a rare moment of foresight Allied intelligence and planners had decided that Cherdenko would try to crush Europe before the Allies could solidify against the threat presented by the Union.

What they couldn't have predicted was Cherdenko having an almost preternatural foresight in deflecting the enemy's counterattacks and enveloping their defenses. Germany, Austria, and the Netherlands were overwhelmed in the opening weeks of hostilities. Australian forces were rapidly swept up in the retreats and rear-guards, as garrisons in the Middle East faced down Iranian and Soviet armor sweeping across the deserts. Commanders desperately tried to staunch the wounds, losing men so fast that the ships from back home could barely arrive in time to get the new replacements shot up in time.

By the Battle of Brighton, the ANZAC forces still operating were battered to near-exhaustion. Fortunately, they were able to take a breath after the Soviets were repulsed. Then things got worse.

By the time Europe was starting to push back against the Reds, the Empire attacked with their massive floating fortresses. Any chance the ANZAC forces in Europe might have had to get back to their newly-threatened home was dashed, and so they decided to fight on in Europe.

Meanwhile, the Australian and New Zealand civil governments were essentially left on their own with only sparse communications between their capital cities and the Allied leadership. As the Empire rapidly cut off shipping with Europe, there needed to be a new plan to stand and defend their nations against Emperor Yoshiro's dreams of conquest.

Inertia

The solution was simple; it is, in fact, surprising that it was not done before. Australia and New Zealand banded together like never before and pledged to support each other from Japanese attack. Australia had long been a testing ground for Allied units; any not deemed immediately necessary were left in their outback storage huts. Plans were immediately made to begin turning these abandoned prototypes into serviceable weapons capable of standing against a world-class power like the Empire. However, it was not enough. Papua New Guinea and Indonesia were lost, and the Empire still managed to bomb population centers such as Darwin. The Contingent needed to support their army. Any available aircraft were mobilized and sent to battle against the Empire's air forces. But it was simply too late. The Empire landed the 3rd, 6th, 7th, and 11th Sentai divisions in Australia and New Zealand proper after a series of lightning seizures of the smaller Island dominions of Britain.

Australia was a vast country, but it was also tremendously sparsely populated and not at all prepared for the harrowing assault it would be put under as almost three quarters of a million men invaded the place in order to secure their vast riches for Japan. The ANZAC forces fought bravely, and heroically, yet they lost catastrophically with the Empire almost wiping out their vehicles, their navies, their air force, their munitions and even MASH tents if discovered. The ANZAC were comprehensively defeated and the world's smallest continent was placed under what would be remembered as a brutal occupation. Many forces fled to the interior south, which certainly worked better in the vast deserts of Australia than in little New Zealand, but little could be done to prevent the occupation of all Northern major population centers.

Believing that the riches of the Contingent would be utterly vital to the Empire's war with the Soviets and Allies due to a correct belief that the war would be determined by resources and the not quite as correct belief that the Allies would bleed themselves dry to liberate their compatriots, the Empire's occupation force would commence with what would become legendary brutality later. Australian generals eventually decided handing over some parts of their territory are worth the risk of facing a ruthless army such as the Empire in hopes of them stopping their advance. And even if they did not make that offer, the Empire would break through the industrial areas between Brisbane and Melbourne and commence with that legendary brutality. As such, the document for the Brisbane Line Plan was retrieved and enacted as a cold, pragmatic attempt of placating the invading Imperials and a way to buy time to reform their troops. Many square meters of Brisbane and other parts of northern Australia were literally given to the Empire, while the southern Australians simply dug their trenches deeper in the ground to prevent them from taking more.

Acceleration

The Empire set about a cultural transformation program where the European-influenced culture would be swept away and replaced by Japanese culture to make proper Imperial citizens out of the people of Australia and New Zealand. Teaching of English in schools were banned, and a program of gradually replacing all "subversive" English publications, television shows and comic strips with "superior" Japanese versions was put in place. Resistance was, of course, cracked down upon and harsh punishments ranging from forced labor or summary executions depending on the severity of the crime were the norm for anyone caught engaging in acts of resistance. It was to prove the largest loss of life in the history of the nations that would make up the Contingent as well as its most transforming event. Cities were "uplifted" in much the same way as Los Angeles, with Japanese architecture shoving away native buildings. The economy suffered as it was exploited to pay for Japan's war and its empire; sixth of Australia's population being decimated by war and New Zealand losing 15% of its population.

Eventually, the Contingent formed a massive defensive line south of Brisbane, and fought on three fronts for the remainder of the war in a desperate last stand against the invaders who had largely gotten what they wanted and funneled military resources to their fronts in India and Russia. New Zealand was considered occupied territory, and the refugees reported a complete cultural annihilation. From the Maori traditions to Auckland's art museums, the Empire seemed set on doing to the Contingent what it was accomplishing in the Soviet Union, trying to establish an empire of its own and to "civilize" the natives by any means necessary. In New Zealand, citizens still recall on how the puppet governor declared that he "will bring this country to a higher culture", essentially installing the same Japanization policies that were installed in Australia.

Despite this, the Contingent had to fight what essentially became a two-front war. While the line was held in Brisbane (or what's left of it), the remaining forces stubbornly hunkered down, refusing to further give up a single inch of land. The western coastline became the sole point of connection to the outside, the Empire distracted by the fact that cities beyond Brisbane refused to fall, even when a third front was opened by landings on the southern coast that reduced Australian control to a band of territory in its center as the Japanese seized the land within fifty kilometers of the Australian southern coast; though the central eastern and western coast were held.

Interaction

By '65, Dr. Ruby Payne-Scott had made a vital discovery. Seconded to work on a means to turn what was abandoned by the Allies in terms of the theoretical, Payne-Scott discovered that through manipulation of EM fields, the Contingent was able to create and even cancel out gravity. The discovery had profound implications. Quickly the Contingent started using this new technology to sink enemy shipping off the coast, to flatten tanks in seconds. Only the fact that the equipment tended to quickly burn out prevented the Contingent from marching back against the Empire. Eventually, the rest of the Allied prototypes were readied for war, and finally the Contingent started to press back in a meaningful way from below the Brisbane Line, but such would be slow going due to the nature of the military the Contingent began to build and the vast expanses of little of value that would have to be crossed, and in the end; the war ended with Japan still the master of much of the area.

Due to the Allies' realpolitik and their island-hopping campaign which hoped to end the war with the Empire as quickly as possible to both minimize their own casualties, Oceania and the other British dominions of the Pacific had been hung out to dry. Hopes of Allied assistance as they counterattacked across the Pacific were dashed as it took a (relatively) considerable amount of time to even regain cities such as Darwin. They even swerved to avoid Imperial concentrations of strength, and the Allies' generally tepid support for demanding a withdrawal from their territory at peace conferences further raised their suspicions.

To the Allies; Australia was needed as a leverage to secure a peace treaty with the Empire, the reasoning being to prevent them from doing worse (much like the Berlin Wall with the Soviets). Some politicians when with this idea a bit further, with a signficant number of those who voted to literally hand Oceania over to the Japanese to win them over. Even the Soviets seemed to argue more strenuously than the Allies, only ignored due to that "they would essentially occupy Australia as well if given the chance". Much like the construction of the Berlin Wall, this revelation, understandably, shook these nations to their very core and would play a large part in what was to come.

Aftermath

In the wake of the war, the Contingent split into two camps. Malaysia and Indonesia broke off to form the Pahit Dictatoriat, while the British Pacific dominions would constitute what's left. Devastated and in deep shock, the latter began to seriously question whether remaining with the Allies was a good idea. In spite of all the assurances that were given, when the invasion did come; no help was offered. The ACIN might have tried to sneak in support, but to the public consciousness they were left to stand alone. With almost all Allied aid used up, or just simply failed to come, many in the Contingent had to produce their own SPAM templates, weapons, vehicles and even bandages if necessary. Many women and children had been left deeply traumatized by the loss of their culture, identity (and in case of the former, basic dignity). There was also the question of what to do with collaborators and the wounded of the resistance who could not enjoy access to Japan's miraculous little healing nanites.

Relief aid did come, and was appreciated, but no aid could heal these wounds. Eventually the decision was made to leave the Allies, with the delegates of the Contingent sorrowfully informing Allied Command that all they would be departing from them. It was decided that nothing like the occupation could ever be allowed to happen again, and the Contingent was transformed into an armed camp. Knowing fully well that their population could scarcely compete with that of other powers, they decided that no strategy that relied on reserves could be trusted. To do this, prisoners were brought straight out of Goulburn to be made 'browncoat' workers as Aboriginal natives were trained along with ranchers and veterans to serve as 'border protectors' for the time being.

Some help would arrive, however, in the form of refugees from the doom of China. Unwilling to migrate to an overcrowded India, a bitter Japan, a fomented Southeast Asia, and unable to go anywhere else, millions of refugees flooded into Australia and New Zealand. They brought with them not just an increase in population (and a dramatic demographic shift), but also skills and in the cases of some; capital which was sorely needed. Many others displaced by other events such as the American Civil War or the chaos in Southeast Asia also came. Though obviously still screened for the potential risk of espionage, the Contingent decided to declare itself a home for refugees and immigrants, offering citizenship for valuable work.

The Final Frontier

As the Contingent was rapidly expanding its military and economy to defend itself and prepare for a plan that would make its people safe for all time, it found its territory being violated once again. The Pahit declared Papua New Guinea an inseparable part of Indonesia, and having already had troops there in its campaign against the Empire, unilaterally annexed the place. Once again struck by a flood of refugees, the Contingent bit its tongue as it was still undergoing a great program of military expansion; war now would be disastrous. A lot of the remaining goodwill with the Allies started to die out here, though the Contingent was pleased to find that the mother country and her fellow members of the Commonwealth issued stern condemnations to Geneva for what happened in WWIII. The decision of the Commonwealth of Nations to have the its back did much to salvage the relations with the Pacific dominions and their cousins in the Anglosphere, enough for them to remain dominions and to offer some support to British-led operations.

As they built up a military machine with strange methods and technology, the Contingent reviewed the hostilities the Atomic Kingdom of China was opening up with just about everyone they were able to reach following their invasion of Burma and Thailand. The Pahit are less than willing to open up talks, and the Greater Indian Commonwealth are making more alarming moves each passing day. Cities under reconstruction are constantly raided with pirates from Roanapur with great frequency (and leadership), while Japan and America seem to be more embroiled in their situations. In this meeting, it was determined that despite the militarization efforts being undertaken to safeguard the Contingent; it was likely that it would be overrun in the future by any number of aggressors. Thus, it was decided that in addition to expanding the military, they would also take steps to flee the world altogether, using their gravity manipulation technology to put a huge fleet of huge flying craft into the air that would house their high command and their most important manufacturing capacity and personnel.

This would not only be their center of command, safe from attackers high in the upper atmosphere, but also the kernel around which a fleet of other similar ships would be built to one day depart the planet, with Contingent sights being set squarely on Mars as their future home. There was a problem, however; the Contingent lacked the technical capacity to get ships there in any reasonable time frame (a visiting Allied scientist even described their technological developments as "ten steps forward, fifteen steps back") and the tools with which to build livable habitats on and perhaps terraform the red planet. Resources would need to be acquired from a wide variety of factions to both reach and make a living on the fourth rock from the Sun while disguising their intent to flee the world from outside observers. Thus, they would become a fortress state that would have to poke beyond its borders to acquire what it needed for this great journey, and in a world so dangerously full of enemies as this one, they'd likely have to fight for it.

More than just visible and obvious enemies threaten the Contingent, however. As they started placing more and more assets in the upper atmosphere, contact with mysterious undefined fantastic objects increased tremendously. Sometimes these contacts were simple ghosts on the sensor systems, other times Contingent aircraft would never be seen again after first contact while word of strange occurrences groundside increased in frequency. Due to a religious revival that swept through the land, no one in Adelaide nor Ayers' Rock seem to miss church every Sunday, further arousing their suspicion. The Contingent's attempts at exploiting the wealth of its Antarctic territories kept on meeting with mysterious disasters; most of the mining teams reported missing after reports of purple metal. Yes, the world is becoming a strange and dangerous place, and they is at one of the epicenters of all the weirdest occurrences.

Gameplay Mechanics

Build System

Buildings are manufactured high above the battlefield, in the upper atmosphere. They are constructed there until half done, and then taken down via gravity funnel. Once they hit the ground, they start unpacking.

Defences are also dropped to the battlefield, but constructed entirely on the field.

Tech System

The technology system for the Contingent is unusual.

First level is unlocked by the launch pad, which constructs air and upper atmosphere units

Second level is where it gets tricky. A support unit can be built from the launch pad, and as its ability construct a Gravity Conduit. This costs money to do, but allows flexibility.

Third level is unlocked by another support air unit, unlocked from second level. It can construct the last tech structure, the battlefield control.

Notable Technologies

Some notable advances made by the Contingent are:

Scramjets

Gravitic Control

Metalstorm Ammunition

UAO (Upper Atmospheric Orbit) and LEO (Low Earth Orbit) technology

Standard Weapons

Depleted Uranium: The standard anti-armour weapon of the Contingent, this substance's high density lets it punch through armour easily. This substance is created by separating the useless 'enriched' Uranium from the ore, which has been proven to have no useful properties, or sourced from periodic shipments from an unknown overseas source. The enriched Uranium is normally buried in the desert or sold to American research colleges, whom show particular interest in the substance.

Metalstorm Rounds: A powerful anti-infantry or anti-aircraft armnament, metalstorm rounds are generally passable against most targets in a pinch. These rounds, upon hitting their target, split, releasing shards of depleted Uranium in a manner similar to a shotgun. This smashes airplane turbines and thin plating, and its effect on infantry is best left to the imagination. The bullets are, however, heavier and larger, so can not be shot as far.

Gravity Weapons: Avoid gravity weapons at all costs. Although rare as primary weapons, they are incredibly destructive. Gravity is more often used as support or in the Contingent's vehicles' secondary functions, and have incredibly useful and diverse functions.

Units & Structures

"...it is with a heavy heart I decree that the Southern Contingent cannot and will never truly survive as long as we cling to the Allied Nations. Yes, they were indeed beneficial in the past, but their neglectfulness during the war is something which we will not put up with. As such, we shall not depend on them much longer, and instead forge a new path we shall undertake. When no one else will come to save us, we shall pull ourselves up by our own bootstraps, and defend whatever remains this country to our deaths."

- Sir Robert Menzies, presiding over a meeting

Buildings

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ACU Hub The center of any Southern Contingent Base, this building requests Atmospheric Command to prepare buildings for construction.
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Solar Plant Who needs fuel? This structure generates the least power of any faction, and has the least armour, but is the cheapest built.
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Refinery You know what this does.
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Saloon Your troop Barracks. Pretty much normal.
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Stables Produces your Cavalry units.
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Livery Constructs Ground Vehicles for your battle.
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Harbour Constructs ships, brings victory!
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Launch Pad Builds air units. Also acts as a tech structure.
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Gravity Conduit Second Tech structure. Constructed by a unit.
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Battlefield Control Third tech structure. Constructed by a unit.
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Antigravity Array Defensive superweapon. Disrupts gravity around enemy vehicles, leaving them temporarily unable to attack, move, or use abilities, and floating in the air as an air unit. Combine with a fighter for great fun. ]]
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LEO Landing Beacon What better way to annihilate your foes other than dropping a small (by Contingent standards) suborbital ship over them? The Landing Beacon can call on said ship to park it right over the battlefield, where it will fry most anything under the vented heat and counterthrust of its enormous engines. The Beacon has a smaller radius than other superweapons, but can be manually lifted and dropped down on other parts of the battlefield while active.

Defenses

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Jetty A flat piece of 'land' that can be constructed on water. Position tanks on it!
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Frontier Wall The Contingent's standard wall. Nothing particularly special about it.
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Town Gate The gate used by the Contingent. Works as normal.
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Gravity Wall Hub The Contingent support wall, the Gravity Hub creates a 'wall' of distorted gravity between hubs, slowing units passing through to a crawl. Note that they are more expensive than most support wall hubs. This can be toggled on or off.
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Bunker This bunker can hold up to 4 infantry, who can fire out. Great for holding a location!
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L1A1 Metalstorm Turret Anti-infantry base defence. Secondary switches it to a slow-firing but decent damaging anti-air platform.
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F1 Grenadier Turret Anti-Tank base defence. Secondary launches a magnesium grenade, blinding enemy tanks.
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Gravity Control Tower T2 base defense. Decreases or increases the pull of gravity in an area around it, either forcing nearby units up in the air or slowly crushing them under the sheer weight of gravity. Take heed that this tower does not discriminate between friend or foe. Secondary allows the Tower to switch between modes.
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Gravity Cannon Site Advanced base defense of the Contingent. Very slow tracking, but does absolutely massive damage to anything it hits, and decent damage to other nearby units. Cannot fire at air.

Infantry

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Croc The Contingent's animal scout. The slowest scout on land, it moves quite quickly in water, and has quite high armour. Its secondary ability reduces speed and lets it stealth while in water, by pretending to be a log.
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Browncoat Your basic infantry, armed with a revolver filled with metalstorm bullets, this unit has low range and a slow rate of fire, but has impressive damage. Secondary lets it deploy, giving it workable range and making it uncrushable, but preventing movement and lowering firing speed. Cannot use secondary on water.
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Frontierman Your anti-armour trooper. Armed with a grenade launcher, this does splash damage, but less attack and less range. Secondary shoots a magnesium grenade, which blinds pilots and slows their movement speed. Cannot attack air units or use its ability in water.
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Hunter Armed with a metalstorm sniper rifle, this unit can snipe enemies from far off, but has the slowest rate of fire of any sniper. Secondary deploys her, a process taking one second, but switches her to anti-air attacking instead of ground attacks. Cannot deploy on water.
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Zambuck Healthkit and a handgun. This unit has two modes; first slowly heals infantry in a radius around it, keeping the human blockade running. Second mode is a low damage handgun to support attacks. Secondary switches modes.
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Adaluma The Contingent appear to have taken a lesson from the Japanese Shinobi for their infiltrator. These women are the fastest infiltrators, and can either attack barefisted to stun enemies of with knives to kill enemies. However, Adalumas are slowed significantly while utilising knives. Secondary switches between knives and fistfighting.
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Techie Engineering division. This is the only contingent infantry to not damage enemies directly. This engineer can swim faster than she can walk. Secondary is 'Fix It!', allowing her to slowly heal tanks near her for free, but prevents her moving.
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Independent Advanced infantry. These troops can operate alone, quickly taking out infantry. Secondary places a det pack on a building, doing decent damage to it after a short delay.
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Tanami Commando. Nicknamed after her birthplace. Raised in the Australian outback, she has a powerful rapid-fire metalstorm rifle, which is effective against all targets. Secondary is an experimental jetpack, allowing her to avoid defences and walls in a quick jump.

Cavalry

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Redback Platform This gravity platform is defended by a single frontal metalstorm turret, designed for anti-infantry work. It can also transport a single passenger. Although it is faster than the Wanderer, it is still far slower than other cavalry.
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Groundrunner Gravcycle A gravcycle with a single depleted uranium turret, the Groundrunner acts as the anti-tank cavalry of the Contingent. As it has exchanged speed for armour, it is not as fast as cavalry for other factions. Secondary gives a slight speed boost, at the cost of reduced turning speed.
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Skyfall Platform The Skyfall is armed with a weapon identical to that of the Hunter, designed to hunt aircraft. Its secondary has it activate a gravity platform to hover over water, but at the cost of speed.
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Predator Gravcycle A hovering 'bike', the Predator is armed with dual grenade launchers. These grenades deal splash damage, and are effective against both tank and infantry, but do less damage to both than the more specialised cavalry. Secondary drops a single gravity mine: stealthed, but capable of absorbing a single shot from an enemy weapon.
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Yowie Track An anti-cavalry cavalry unit, the Yowie's weapons debuff the speed of enemy cavalry, allowing them to be chased down. Secondary allows an enemy cavalry to be forcibly boarded, although both the Yowie and the new acquisition will be damaged by this.
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Flinders Platform The Flinders is the bombardment option for Contingent cavalry. Capable of launching powerful but highly inaccurate Depleted Uranium cannonballs via gravity slingshot to decent ranges, it is an ideal support element. Its secondary allows it to make a jump over terrain, although at a surprisingly slow speed.
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Repair Wallaby Despite flying in the face of practicality, this cavalry unit has a repairman on a small, kangaroo-esque mecha. The robot can punch any enemy infantry that come into melee range for considerable damage. The secondary lets the repairman on the robot's back begin slowly repairing a tank or building for free.
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Barramundi Gravboat The Barramundi is the subhunter for your aquatic cavalry. The Barramundi is unarmed on land, but on water it can launch metalstorm torpedoes to take out enemy submarines. Its secondary uses a gravity burst to force submarines in a small radius to surface.

Vehicles

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Bendigo Mine Truck A modified truck, this vehicle is the slowest ore truck, but is the most heavily armoured and carries more per load (although this only evens out to normal ore production level...) Secondary creates a gravity bubble, which levitates the truck for several seconds above the ground. This unit can now only be targeted as an air unit, but cannot mine. Secondary cannot be cancelled, either, so think carefully.
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Bushmaster Tank Your basic battle tank. Slower and less armoured than other tanks, this tank fires depleted uranium shells, and so does above average damage. This tank was not designed for direct battle, though; secondary deploys the tank, increasing armour and using a gravitic singularity to direct all fire to this tank!
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Rata Tank Named after a hero from Maori mythology, the Rata fires metalstorm bullets at enemy infantry. secondary deploys the Rata for five seconds, whereupon it fires experimental metalstorm shells at enemies; highly innaccurate, but cause splash damage!
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Jakaranda Track Australia's best! The Jakaranda uses a gravity manipulation beam to destroy the delicate machinery inside enemy aircraft. The secondary function allows the Jakaranda to target ground units as well, allowing other Contingent units nearby to do more damage. Though similar to other units secondaries, the Jakaranda can't move during while operating in this manner.
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Tiddalik Artillery This is the shortest ranged of all artillery; base defences have range to hit it! However, this tank uses a powerful gravitic pull, ripping materials out of buildings, rapidly reducing them to rubble. Secondary switches mode to a gravity 'tractor beam'; the Tiddalik loses the ability to damage buildings, but gains large range and enemies can be pulled in range of your units!
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Wanderer Transport This transport uses a gravity manipulation device to great effect; it can hover over any terrain, and all attacks are automatically drawn to the armoured front, making it immune to flanking. However, it is fairly slow, and experiences a massive drop in armour when picking up or dropping off infantry.
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Deviation Mobile Guardian The Deviation Mobile Guardian is designed to help keep the unit blockade running. In normal mode, it creates random gravity bubbles, deviating projectile's acceleration, slowing them, and thus reducing their damage. Secondary creates a powerful gravity 'force field', similar to the aegis. However, the Guardian can not move while doing so, and cannot reduce damage while doing so or for several seconds after.
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Wasteland Superheavy Tank This tank is the pinnacle of the Contingent's ground force. Painfully slow, and armoured only slightly more than a guardian tank from the back, it is nethertheless dangerous; near invunerable from the front, and armed with twin metalstorm turrets for anti-infantry work, and a massive anti-structure giant mortar which can fire continuously. This tank can smash buildings and mop up an entire army of infantry. Secondary deploys it, creating a gravity bubble that reduces damage to half, but drags tanks in towards it, and crushes the bones of infantry that get too close!

Aircraft

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Kea Interceptor This New Zealand plane is one of the finest fighters in the world. Its scramjet engine allows it speed unseen in other basic fighters, and its metalstorm bullets can destroy turbines easily, but it is far less maneuverable (you try turning at mach 3!) Secondary allows it to return to the Launch pad at supersonic speed, at the cost of an armour reduction.
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Meteor Bomber Bombers don't come much simpler. In theory. This plane flies in at supersonic speeds and drops dense pieces of metal, smashing armour and crushing soldiers. In fact, the 'bombs' has a modified gravity field, making it accelerate much faster then expected. Secondary returns to base at supersonic speed, with a reduction in armour.
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Wedgetail Fighter Keas not doing the job? The Wedgetail uses high-speed metalstorm shards to cut apart enemy aircraft, and is even faster and more maneuverable than the Kea. It is, however, less armoured, and can only fire in short bursts. Secondary causes the Wedgetail to jump higher into the atmosphere, and return back to base unharmed.
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Settler This plane is a support plane. Unarmed and slower than other contingent aircraft, its secondary constructs a gravity conduit, allowing you acess to Tier Two technology.
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Galah Transport Copter This helicopter is slower than other copters, but is armed with a gravity manipulation device that allows it to slow enemies, or carry vehicles on its underside. It cannot slow enemies while carrying a vehicle, however. Secondary disembarks the carried vehicle.
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Perentie Gunship A safer alternative to the Galah, the Perentie is much slower than the Galah, and holds less units, but has more armour. Units inside can also fire out. Secondary disembarks passengers.
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Shatterer Gunship This is the premier gunship of the Contingent. It is capable of shooting gravity bombs at ground targets in short bursts, destroying them quickly. As well as this, due to a gravity bubble, it does not need to land. It can only fire is short bursts, however, and is surprisingly slow. Secondary overloads the gravity suite, lifting up nearby units momentarily, but damaging the Shatterer slowly.
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Endeavour Your second support aircraft. It is armed with a gravity negation ray, allowing it to levitate an enemy vehicle to be destroyed by fighters. Secondary constructs a Battlefield Control, which allows you acess to Tier Three.
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Peregrine Superiority Fighter The absolute best fighter in the world! Well, except the Achilles. It moves even faster than the Achilles, capable of appearing anywhere near instantly. However, it moves so fast that it must stop to shoot, lest it fly into its own bullets! This makes it a powerful anti-aircraft unit, but weak to nimble fighters. Secondary is an ultrasonic return to base; so fast that it stuns planes that were near the Peregrine!
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Ngalyod Bombardment Platform When you absolutely need to destroy everything in the area, consider a Ngalyod! This unit uses a gravity 'slingshot', similar to that used to accelerate sattelites to far planets, to accelerate depleted uranium cannonballs at an area. Secondary launches all cannons at once at a single target, but the Ngalyod must reload afterwards.

Navy

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Octopus This surprisingly intelligent sea creature has been painstakingly trained by the Contingent to act as a scout. So small it does not appear on radar or get automatically targetted by base defences, this unit is the ONLY reliable scout the Contingent has. Secondary allows the octopus to pull an enemy infantry underwater, drowning them if the octopus is not killed quickly enough.
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Waterspout Gunboat This gunboat is the Contingent's main naval anti-air. Firing metalstorm bullets upwards, this craft downs aircraft that stray too near. Secondary releases two unguided torpedoes in front of the Waterspout, to deter attackers.
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Bunyip Raider The Contingent's primary naval unit, the bunyip is capable switching between two modes. The first mode is a metalstorm torpedo, which has more damage, and is better against buildings. Secondary mode is two cannons that launch high-accelerating bombs, which do less damage, but have more range and can fire rapidly at two different targets.
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Speartooth Battleship This Battleship is armed with a gravity gun, which makes enemy ships too heavy to float, and structures collapse into the ocean. This unit's attack immobilises the unit and sinks it, a process which takes longer for larger targets. Secondary turns its gravity gun on itself 'sinking' for a few seconds to avoid damage.
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Sawfish Shock Boat The world thought they had seen everything... then the Contingent made a shotgun into a ship. The sawfish crashes into enemy ships, where its prow bursts in a metalstorm, destroying the enemy instantly. The pieces are then attracted back by a gravity field. Secondary is Ram!, which speeds the ship for this attack. The ship cannot turn while ramming, and cannot attack otherwise, but is a one-shot kill.
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Sweeper Subhunter This ship can traverse land as well as it does sea, due to a gravity drive, although it has reduced armour on land. The sweeper shoots depleted uranium shots to sink enemy submarines, or fend off land tanks. Secondary deploys the Sweeper, which gives it a large sight range, and the ability to detect stealth.
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Disruptor Gravsub This submarine is unarmed... mostly. Secondary causes the sub to surface and create a gravity bubble, stunning nearby ships by trapping them in place. While surfaced, the Disruptor cannot move, and is highly vulnerable to counterattack.
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Seadragon Battleship The Seadragon is the bombardment vessel of the Contingent navy and capable of launching a depleted Uranium cannonball into the atmosphere by gravity funnel. In precision mode, the cannonball will strike its target with massive force two seconds later, with high accuracy but slow rate of fire and range. In Bombardment mode, the Seadragon acts as a normal bombardment vessel, being highly inaccurate but slightly longer ranged and faster firing. Secondary switches modes.
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Whaleshark Battlecruiser The Whaleshark is massive, heavily armoured, and slower than you can imagine. Easily the slowest Contingent unit, and armoured even less then the Wasteland from behind, the Whaleshark is nevertheless the most powerful unit the contingent has, apart from their assassination target. Armed with high-caliber cannons, gravity manipulation devices, and metalstorm bullets, the Whealesharkalso sports the ability to nullify gravity in an area, creating a waterspout that damages and slows nearby ships.

Assassination Target

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"Serenity" Class UAC In particularly important battles, the heavily armed, heavily armoured atmospheric command units can be called to the battlefield. The most feared of these is the Serenity class. Armed with a giant tracking cannon that destroys anything in front of the ship, metalstorm turrets on the wings, and a powerful scramjet engine to make it surprisingly fast, anything in front of this ship is doomed. And don't think sneaking behind it will work; its secondary makes nearby planes fall from the sky and stuns tanks underneath it with a massive gravity burst.

Top Secret Protocols

Contingent Top-Secret Protocols

May be worked on.

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Drunken Brawling Available from the Saloon. Targets a group of infantry, whom experience a rate of fire reduction, but also take less damage for a short time. Upgradeable.
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Blaze of Glory Available from the Saloon. Make your final stand count! Infantry affected by this protocol will buff other affected infantry upon death. This buff stacks; the more infantry die, the more powerful your remaining stuff becomes. Can not be upgraded.
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Blockade Available from the Tank Bunker. Select a group of tanks. These vehicles have reduced speed, but have an armour and damage boost. Upgradeable.
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Bar Brawl Available from the Tank Bunker. Select a production structure. A group of infantry will exit that building and join the fight. However, they start off drunk, with a slower rate of fire and speed. It will take them a while to sober up. Upgradeable.
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Typhoon Available from the Harbour. Creates a gravity well in an area, which causes water to fly up in a massive waterspout! Damages and slows all nearby units. Only targetable on water. Upgradeable.
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Gravity Well Available from the Launch Pad. Creates a gravity well that slows enemies and drags them to its epicenter if they stop moving. Creates a whirlpool on water! Upgradeable.
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Expansion Drop Available from the Launch Pad. Drops a Solar Outpost anywhere on the map. The Solar Outpost is the only expansion structure for the Contingent, but is quite tough and generates a small amount of power. Costs money to use.
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Scramjet Shock Available from the Launch Pad. Contingent scramjets zoom through an area at supersonic velocities, creating turbulence that stuns aircraft near them and inflicts minor damage. Upgradeable.
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Gravity Mines Available from the Gravity Conduit. These mines create detonate when run over, but also create a gravity burst that makes any vehicle which travels over it much heavier, slowing them significantly. They do stop working after a while. Costs money to use. Upgradeable.
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Metalstorm Missile Available from the Gravity Conduit. Drops an experimental metalstorm missile on an area. Infantry are killed instantly, and vehicles take heavy damage. Costs money to use. Upgradeable.
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Roof Over Your Head Available from the Gravity Conduit. Constructs a Bunker at the target location. This bunker is tougher than your standard bunker, and is capable of holding 6 infantry. It is, however, expensive, slow to build, and has a long cooldown. Costs money to use.
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Gravity Shot Available from the Battlefield Control. Select a single enemy vehicle. This vehicle is pulled into the air, then dropped back to where it was. This vehicle takes damage, and all vehicles around it are stunned!
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Shutdown Available from the Battlefield Control. Target an enemy structure. The gravity in this building is changed to the roof, stopping it from working while the technicians inside are stuck to the ceiling.
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Orbital Observation Available from the Antigravity Array. Atmospheric command scans the battlefield, revealing the ENTIRE battlefield for a few seconds! Wasn't waiting for a scouting protocol worth it!


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Southern Contingent Frontier Guardians
Paradox Fan-Faction.
Infantry CrocBrowncoatFrontiermanHunterZambuckAdalumaTechieIndependentTanami
Cavalry Redback PlatformGroundrunner GravcycleSkyfall PlatformPredator GravcycleYowie TrackFlinders PlatformRepair WallabyBarramundi Gravboat
Vehicles Bendigo Mine TruckBushmaster TankRata TankJakaranda TrackTiddalik ArtilleryWanderer TransportDeviation Mobile GuardianWasteland Superheavy Tank
Aircraft Kea InterceptorMeteor BomberSettlerWedgetail FighterGalah Transport CopterPerentie GunshipShatterer GunshipEndeavourPeregrine Superiority FighterNgalyod Bombardment Platform"Serenity"-class UAC
Watercraft OctopusWaterspout GunboatBunyip RaiderSpeartooth BattleshipSawfish Shock BoatSweeper SubhunterDisruptor GravsubSeadragon BattleshipWhaleshark Battlecruiser
Buildings ACU HubSolar PlantRefinerySaloonStablesLiveryHarbourLaunch PadGravity ConduitBattlefield ControlAntigravity ArrayParticle Wave
Defences JettyFrontier WallTown GateGravity Wall HubBunkerL1A1 Metalstorm TurretF1 Grenadier TurretGravity Control TowerGravity Cannon
Technology Gravity TechnologyDepleted UraniumScramjet TechnologyUAO and LEO Technology
Detailed Information Contingent Vehicle PlansContingent Aircraft PlansContingent Naval PlansAtmospheric CommandThe Final FrontierContingent Small Arms and EquipmentContingent Characters