Template:Combine Protocols

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Central Laboratory

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We Never Sleep A civilian building is loaded with bugs and other detection systems, gaining a moderate sight radius and small stealth detection around it. Better yet, the room-sized computers are so well hidden it's impossible for an opponent to tell which building is bugged unless they happen to garrison it!

Civil Defense Post

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Marching Cadence Infantry within the radius of effect recieve a stacking armor bonus for every other infantry unit within a radius and the ability to fire their weapons while moving, allowing them to methodically take enemy positions while moving forwards.

Department

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Giant Friendly Crabs! A selected group of infantry is given giant crabs to ride, granting them amphibiousness and concealment in water, an additional attack, and the Cavalry tag. Upgrades add Morale Loss (2) and Regeneration.

Manufactory

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Resupply A logistics airship comes in from off-field, creating a temporary Supply Depot on the field that buffs nearby vehicles's regeneration as well as greatly boosting their rate of fire. The vehicles will eventually eat through the supplies, however, and the enemy can destroy or capture the Supply Depot for themselves before it runs out.

Aerofortress

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Servants of Night A conspiracy of ravens descends upon the target area, preventing any aircraft within from firing or being selectable for a period of time. Upgrades increase the length and size of the conspiracy.

Lighthouse

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Light of Utopia An allied unit is selected and temporarily loses it's ability to fire while also taking extra damage from incoming attacks. Nearby units, however, receive a rate of fire and range bonus for as long as the unit is affected.

Logistics Centre

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Over the Top The trenches are left behind, the men given their last orders, and a mapwide counter-charge is ordered! All combat forces recieve a temporary boost to damage and speed, but have a decrease to defense until the end of the protocol.

Panopticon

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Fungal Rebirth A Fungal Contaminator is placed on the field by CBURA agents, spreading spores of the deadly Unes fungus that turn any nearby infantry corpses with a radius into shambling Fungal Zombies over time.
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They Came From Below An Ant's Nest is constructed on the battlefield, capable of producing Giant Ants to spread Morale Loss among enemy forces. They can also garrison one vehicle or five infantry, and move them to any other Ant's Nest on the battlefield. Must be paid for to be unlocked.
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Hawk Men of the Amazon! A stealthed temporary encampment is placed on the map, where the infamous Hawk Men lurk and shoot at nearby infantry, friendly and enemy alike. Infantry hit by the beacon's attacks will be poisoned and receive a speed debuff. Must be paid for to be unlocked.
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Ambush Statue A Comendador-class Android Automaton is dropped onto the field, becoming an immobile statue capable of disguising itself as an unassuming object with the ability to shoot brilliant pulses of radioactive energy at nearby enemies. Units burnt by the energy will be set on fire, slowly damaging them over time and giving Morale Loss to nearby friendlies.

Mooring Mast

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Bat Bombs Kingfisher Bombers fly overhead, unleashing swarms of incendiary bomb-carrying Mexican Freetailed Bats that flock over the target area, dropping off their incendiary bombs before flying back to the Kingfishers off-field.
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The Drop A Kingfisher Bomber flies overhead, dropping off Seraphim-class Android Automatons to serve as aerial defensive support for aircraft.

Lovecraft's Spyglass

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Multiversal Soldier From the Frontier Site, an elite cadre of Luminaries are called down to the aid of the Supervisor.




{{Combine Protocols}}